Rarity: L
#: 177
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add W or U.
Flavor: Battlemages of Fatehold, the school...
Rarity: U
#: 170
Creature Type or Sub Type: Artifact
Rules Text Contains: At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this...
Rarity: C
#: 54
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
Flavor...
Rarity: U
#: 369
Creature Type or Sub Type: Instant
Rules Text Contains: Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn...
Rarity: U
#: 82
Creature Type or Sub Type: Instant
Rules Text Contains: Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn,...
Rarity: C
#: 130
Creature Type or Sub Type: Creature — Dryad Cleric
P: 1
T: 1
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell....
Rarity: U
#: 257
Creature Type or Sub Type: Legendary Creature — Werewolf Noble
P: 4
T: 4
Rules Text Contains: Flash
At the beginning of your end step, if you didn't cast a spell this t...
Rarity: U
#: 270
Creature Type or Sub Type: Legendary Creature — Vampire Noble
Rules Text Contains: Whenever another creature or planeswalker you control dies, you gain 1 life.
2, Sacrifice...
Rarity: C
#: 81
Creature Type or Sub Type: Creature — Human Bard
P: 2
T: 2
Rules Text Contains: 1, T: Another target creature you control with power 2 or less can't be blocked this turn...
Rarity: C
#: 29
Creature Type or Sub Type: Creature — Merfolk Wizard
Rules Text Contains: Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Dra...
Rarity: L
#: 175
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add R or W.
Flavor: "Our mobile greenhouse will never b...
Rarity: U
#: 129
Creature Type or Sub Type: Creature — Kor Scout
Rules Text Contains: Flying
At the beginning of combat on your turn, another target creature you control gets +1/+1 until en...
Rarity: U
#: 196
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 2
T: 2
Rules Text Contains: First strike
Whenever you cast an Equipment spell or a spell that targets a ...
Rarity: U
#: 227
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 2
T: 2
Rules Text Contains: First strike
Whenever you cast a spell that targets an opponent or a creatur...
Rarity: C
#: 27
Creature Type or Sub Type: Creature — Human Wizard
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3U, Exil...
Rarity: U
#: 127
Creature Type or Sub Type: Artifact Creature — Boar Construct
Rules Text Contains: Trample
When this creature enters, choose two —
• This creature deals 4 damage to target ...
Rarity: U
#: 25
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, behold a Jace or pay 1. (To behold a Jace, choose a Jace you control or rev...
Rarity: C
#: 101
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Target creature you control deals damage equal to its power to target creature or planeswalker an opp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '