Rarity: M
#: 53
Creature Type or Sub Type: Creature — Phoenix
Rules Text Contains: Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return thi...
Rarity: R
#: 52
Creature Type or Sub Type: Creature — Human Warlock
P: 1
T: 2
Rules Text Contains: When this creature enters, mill three cards.
This creature gets +2/+0 for every seven ...
Rarity: R
#: 340
Creature Type or Sub Type: Creature — Human Warlock
P: 1
T: 2
Rules Text Contains: When this creature enters, mill three cards.
This creature gets +2/+0 for every seven...
Rarity: R
#: 79
Creature Type or Sub Type: Creature — Demon
Rules Text Contains: Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, t...
Rarity: R
#: 26
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this tur...
Rarity: M
#: 78
Creature Type or Sub Type: Artifact Creature — Beast Construct
P: 5
T: 5
Rules Text Contains: Haste
When this creature enters, creatures you control gain trample and get...
Rarity: R
#: 168
Creature Type or Sub Type: Legendary Artifact Creature — Book Construct
P: 1
T: 4
Rules Text Contains: Whenever you cast a prepared spell, copy it. You may choose new t...
Rarity: M
#: 244
Creature Type or Sub Type: Legendary Planeswalker — Chandra
Rules Text Contains: [+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra dea...
Rarity: M
#: 212
Creature Type or Sub Type: Legendary Planeswalker — Chandra
Rules Text Contains: [+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put t...
Rarity: R
#: 100
Creature Type or Sub Type: Creature — Elf Warlock
P: 2
T: 3
Rules Text Contains: Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to...
Rarity: M
#: 49
Creature Type or Sub Type: Creature — Vampire Warlock
P: 2
T: 2
Rules Text Contains: At the beginning of each end step, if three or more creatures died this turn, this c...
Rarity: M
#: 348
Creature Type or Sub Type: Creature — Avatar
P: 2
T: 3
Rules Text Contains: Landfall — Whenever a land you control enters, empower Jace 2.
Planeswalkers you control hav...
Rarity: M
#: 122
Creature Type or Sub Type: Creature — Avatar
Rules Text Contains: Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token y...
Rarity: R
#: 72
Creature Type or Sub Type: Enchantment
Rules Text Contains: When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Flavor: The ...
Rarity: M
#: 242
Creature Type or Sub Type: Legendary Planeswalker — Ajani
Rules Text Contains: Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token...
Rarity: M
#: 195
Creature Type or Sub Type: Legendary Planeswalker — Ajani
Rules Text Contains: Whenever you gain life, put a loyalty counter on Ajani.
[0]: You gain 1 life.
[-4]: Create a ...
Rarity: M
#: 121
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
Rules Text Contains: Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and gree...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '