Rarity: R
#: 9
Creature Type or Sub Type: Instant
Rules Text Contains: Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn....
Rarity: M
#: 229
Creature Type or Sub Type: Legendary Planeswalker — Garruk
Rules Text Contains: If a creature an opponent controls would die, exile it instead.
[+2]: Up to one target creat...
Rarity: M
#: 259
Creature Type or Sub Type: Legendary Planeswalker — Garruk
Rules Text Contains: Whenever a creature you control with power 4 or greater enters, draw a card.
[+2]: Untap up ...
Rarity: R
#: 103
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first m...
Rarity: R
#: 333
Creature Type or Sub Type: Creature — Elemental
Rules Text Contains: Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning...
Rarity: R
#: 135
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 4
Rules Text Contains: Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At...
Rarity: R
#: 359
Creature Type or Sub Type: Creature — Dog
Rules Text Contains: Whenever you cast a creature spell, exile up to one other target creature you control, then return that card ...
Rarity: R
#: 7
Creature Type or Sub Type: Creature — Dog
Rules Text Contains: Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to...
Rarity: R
#: 364
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them...
Rarity: R
#: 55
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them....
Rarity: R
#: 350
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefiel...
Rarity: R
#: 131
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefiel...
Rarity: M
#: 5
Creature Type or Sub Type: Creature — Kor Cleric
Rules Text Contains: Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card w...
Rarity: M
#: 1
Creature Type or Sub Type: Legendary Creature — Eldrazi
P: 12
T: 12
Rules Text Contains: When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacri...
Rarity: R
#: 80
Creature Type or Sub Type: Creature — Dragon
Rules Text Contains: Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creatur...
Rarity: R
#: 28
Creature Type or Sub Type: Creature — Dwarf Wizard
P: 1
T: 1
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell. ...
Rarity: R
#: 176
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add W or U.
Flavor: Jace remembered the island...
Rarity: M
#: 128
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
Rules Text Contains: Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you contro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '