Rarity: M
#: 59
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty count...
Rarity: R
#: 399
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add G or W.
Rarity: R
#: 185
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add G or W.
Flavor: Jace remembered the shadow...
Rarity: M
#: 110
Creature Type or Sub Type: Enchantment
Rules Text Contains: You may cast spells with mana value less than or equal to the number of creatures you control from your hand wit...
Rarity: R
#: 142
Creature Type or Sub Type: Creature — Human Warlock
Rules Text Contains: When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland...
Rarity: R
#: 344
Creature Type or Sub Type: Creature — Lizard Bard
P: 2
T: 1
Rules Text Contains: Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control...
Rarity: R
#: 88
Creature Type or Sub Type: Creature — Lizard Bard
P: 2
T: 1
Rules Text Contains: Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control ...
Rarity: R
#: 217
Creature Type or Sub Type: Legendary Creature — Angel Wizard
P: 3
T: 3
Rules Text Contains: Flying
At the beginning of each end step, if you've drawn three or more card...
Rarity: R
#: 294
Creature Type or Sub Type: Legendary Creature — Angel Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Rarity: R
#: 201
Creature Type or Sub Type: Legendary Creature — Angel Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control...
Rarity: R
#: 14
Creature Type or Sub Type: Instant
Rules Text Contains: Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
Flavor: "We swore to...
Rarity: R
#: 231
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 2
T: 2
Rules Text Contains: Whenever another creature or planeswalker you control enters, mill two card...
Rarity: R
#: 200
Creature Type or Sub Type: Legendary Creature — Human Cleric
Rules Text Contains: Whenever another creature or planeswalker you control enters, you gain 1 life.
1, T, Disca...
Rarity: R
#: 57
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When this Equipment enters, you may pay 2. When you do, for each opponent, destroy up to one target crea...
Rarity: M
#: 352
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
P: 6
T: 6
Rules Text Contains: Flying, vigilance, lifelink, ward 2
Whenever you gain life, create a colorle...
Rarity: M
#: 140
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
Rules Text Contains: Flying, vigilance, lifelink, ward 2
Whenever you gain life, create a colorless artifact to...
Rarity: R
#: 13
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose a creature type. Destroy all creatures that aren't of the chosen type.
Flavor: In the end, the light shone, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '