Rarity: R
#: 355
Creature Type or Sub Type: Artifact
Rules Text Contains: When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this...
Rarity: R
#: 149
Creature Type or Sub Type: Artifact
Rules Text Contains: When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this...
Rarity: R
#: 148
Creature Type or Sub Type: Creature — Cat Soldier
P: 3
T: 3
Rules Text Contains: Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
Flavor...
Rarity: R
#: 189
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add U or B.
Flavor: Jace remembered the ship. ...
Rarity: R
#: 64
Creature Type or Sub Type: Creature — Horror
P: 3
T: 2
Rules Text Contains: When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their ow...
Rarity: R
#: 220
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 1
Rules Text Contains: Instant and sorcery spells you control have split second. (As long as a spel...
Rarity: R
#: 311
Creature Type or Sub Type: Legendary Creature — Human Warrior Cleric
P: 2
T: 2
Rules Text Contains: Creatures you control have haste.
Flavor: "Sometimes the answer is...
Rarity: R
#: 251
Creature Type or Sub Type: Legendary Creature — Human Warrior Cleric
P: 2
T: 2
Rules Text Contains: Creatures you control have haste.
Flavor: Samut doesn't pretend to...
Rarity: R
#: 380
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creat...
Rarity: R
#: 187
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creat...
Rarity: R
#: 186
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add R or G.
Flavor: Jace remembered the gate. ...
Rarity: R
#: 63
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number ...
Rarity: R
#: 19
Creature Type or Sub Type: Creature — Human Soldier
Rules Text Contains: Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put...
Rarity: R
#: 91
Creature Type or Sub Type: Creature — Elemental Sorcerer
P: 3
T: 3
Rules Text Contains: Prowess
This creature enters prepared. (While it's prepared, you may cast a copy ...
Rarity: R
#: 373
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and ...
Rarity: R
#: 111
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and ...
Rarity: R
#: 145
Creature Type or Sub Type: Creature — Human Cleric
Rules Text Contains: Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of y...
Rarity: R
#: 90
Creature Type or Sub Type: Creature — Goblin Sorcerer
P: 1
T: 1
Rules Text Contains: Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '