Rarity: M
#: 358
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
P: 5
T: 5
Rules Text Contains: Flying
When Uldaros Theorix enters, if you cast him, exile up to one target ...
Rarity: M
#: 159
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
Rules Text Contains: Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card o...
Rarity: R
#: 381
Creature Type or Sub Type: Land — Island
Rules Text Contains: As this land enters, you may behold a Jace. If you don't, this land enters tapped.
2U, T: Empower Jace 2.
Rarity: R
#: 191
Creature Type or Sub Type: Land — Island
Rules Text Contains: (T: Add U.)
As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Ja...
Rarity: R
#: 339
Creature Type or Sub Type: Creature — Illusion
Rules Text Contains: Flash
When this creature enters, empower Jace 3.
U, Sacrifice this creature: The next spell you cast thi...
Rarity: R
#: 44
Creature Type or Sub Type: Creature — Illusion
Rules Text Contains: Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control....
Rarity: M
#: 43
Creature Type or Sub Type: Legendary Planeswalker — Jace
Rules Text Contains: At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusio...
Rarity: M
#: 169
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: When The Echoverse Fulcrum enters, draw a card, then discard a card.
5, T, Exile The Echoverse Fulcrum: D...
Rarity: R
#: 357
Creature Type or Sub Type: Creature — Human Artificer
P: 1
T: 1
Rules Text Contains: When this creature enters, you may sacrifice a land. If you do, create two tapped H...
Rarity: R
#: 154
Creature Type or Sub Type: Creature — Human Artificer
P: 1
T: 1
Rules Text Contains: When this creature enters, you may sacrifice a land. If you do, create two tapped H...
Rarity: M
#: 374
Creature Type or Sub Type: Creature — Lhurgoyf
Rules Text Contains: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness i...
Rarity: M
#: 116
Creature Type or Sub Type: Creature — Lhurgoyf
Rules Text Contains: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness i...
Rarity: R
#: 276
Creature Type or Sub Type: Legendary Creature — Gorgon Wizard
Rules Text Contains: Planeswalker spells you cast cost 1 less to cast.
WUBRG, T: Proliferate X times, where X ...
Rarity: R
#: 356
Creature Type or Sub Type: Sorcery
Rules Text Contains: Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from i...
Rarity: R
#: 152
Creature Type or Sub Type: Sorcery
Rules Text Contains: Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from i...
Rarity: M
#: 93
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 1
Rules Text Contains: Haste
When this creature enters, target instant or sorcery card in your graveyard gains...
Rarity: R
#: 338
Creature Type or Sub Type: Creature — Sphinx Illusion
P: 4
T: 2
Rules Text Contains: Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When...
Rarity: R
#: 40
Creature Type or Sub Type: Creature — Sphinx Illusion
P: 4
T: 2
Rules Text Contains: Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '