Rarity: U
#: 40
Creature Type or Sub Type: Instant
Rules Text Contains: Draw four cards, then put two cards from your hand on top of your library in any order.
Flavor: In the Cosmos, secr...
Rarity: C
#: 39
Creature Type or Sub Type: Instant
Rules Text Contains: Draw three cards, then put two cards from your hand on top of your library in any order.
Flavor: "I have a plan. Ac...
Rarity: R
#: 65
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Add R or W. This land deals 1 damage to you.
Flavor: "As Terisiare's mines ran dry, scrap metal became in...
Rarity: U
#: 53
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T: Add WU.
Flavor: The maze-like design embodies the core of Azorius law—strict structure designed to test will...
Rarity: R
#: 7
Creature Type or Sub Type: Legendary Creature — Angel
P: 8
T: 8
Rules Text Contains: Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, ret...
Rarity: M
#: 47
Creature Type or Sub Type: Creature — Archon
P: 6
T: 6
Rules Text Contains: Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or pla...
Rarity: M
#: 46
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses ...
Rarity: U
#: 20
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add one mana of any color in your commander's color identity.
Flavor: "Everything is in progress . . . just lik...
Rarity: M
#: 19
Creature Type or Sub Type: Legendary Creature — Angel
P: 6
T: 6
Rules Text Contains: This spell can't be countered.
Flying, trample, protection from white and from blue
...
Rarity: R
#: 319
Creature Type or Sub Type: Legendary Creature — Gorgon Assassin
Rules Text Contains: Deathtouch
When Vraska enters, if you control six or more lands, destroy target permane...
Rarity: R
#: 278
Creature Type or Sub Type: Legendary Creature — Gorgon Assassin
Rules Text Contains: Deathtouch
When Vraska enters, if you control six or more lands, destroy target permane...
Rarity: R
#: 277
Creature Type or Sub Type: Legendary Creature — Gorgon Wizard
P: 3
T: 3
Rules Text Contains: Artifact creatures you control have vigilance.
Whenever you cast a noncreat...
Rarity: R
#: 71
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six ...
Rarity: R
#: 377
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield ta...
Rarity: R
#: 162
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield ta...
Rarity: R
#: 375
Creature Type or Sub Type: Creature — Plant Kraken
Rules Text Contains: At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token.
Rarity: R
#: 118
Creature Type or Sub Type: Creature — Plant Kraken
Rules Text Contains: At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token...
Rarity: R
#: 47
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a cop...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '