Rarity: R
#: 43
Creature Type or Sub Type: Instant
Rules Text Contains: Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among car...
Rarity: R
#: 5
Creature Type or Sub Type: Legendary Creature — Angel
P: 4
T: 4
Rules Text Contains: Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. Y...
Rarity: R
#: 10
Creature Type or Sub Type: Legendary Creature — Spirit Dragon
P: 4
T: 4
Rules Text Contains: Flying
Whenever you gain life, you may pay that much life. If you do, draw t...
Rarity: M
#: 2
Creature Type or Sub Type: Legendary Creature — Elf Wizard
P: 5
T: 5
Rules Text Contains: Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card...
Rarity: R
#: 76
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
(W/U), T: Add WW, WU, or UU.
Flavor: The gate of every kithkin doun is a cunning trap, intended to spill vis...
Rarity: R
#: 15
Creature Type or Sub Type: Legendary Artifact Creature — Wizard
P: 8
T: 9
Rules Text Contains: Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact...
Rarity: R
#: 42
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature c...
Rarity: R
#: 28
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Flavor: Their war forgo...
Rarity: U
#: 27
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B (You may cast this card from your graveyard for...
Rarity: R
#: 75
Creature Type or Sub Type: Legendary Land
Rules Text Contains: T: Add C.
1R, T: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Flavor: "I swear, for ev...
Rarity: R
#: 8
Creature Type or Sub Type: Legendary Creature — Human Pirate
P: 4
T: 5
Rules Text Contains: Whenever Jhoira enters or attacks, target opponent reveals cards from the top ...
Rarity: M
#: 1
Creature Type or Sub Type: Legendary Planeswalker — Jace
Rules Text Contains: At the beginning of combat on each opponent's turn, they may pay 2. If they don't, creatures the...
Rarity: U
#: 58
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T: Add UR.
Flavor: The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-...
Rarity: R
#: 74
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a Plains or a Swamp.
T: Add W or B.
Flavor: Serra's blessing lies strongest...
Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
...
Rarity: R
#: 73
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a Plains or an Island.
T: Add W or U.
Flavor: Ships blown north in their vo...
Rarity: R
#: 14
Creature Type or Sub Type: Legendary Artifact Creature — Food Noble
P: 6
T: 4
Rules Text Contains: When Ginger enters, you become the monarch.
2, T, Sacrifice Ginger: Yo...
Rarity: R
#: 25
Creature Type or Sub Type: Instant
Rules Text Contains: If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestru...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '