Rarity: R
#: 18
Creature Type or Sub Type: Land — Island Swamp
Rules Text Contains: (T: Add U or B.)
This land enters tapped unless your opponents control eight or more lands.
Flavor: "Th...
Rarity: R
#: 17
Creature Type or Sub Type: Land — Plains Island
Rules Text Contains: (T: Add W or U.)
This land enters tapped unless your opponents control eight or more lands.
Flavor: "I...
Rarity: R
#: 16
Creature Type or Sub Type: Land — Swamp Mountain
Rules Text Contains: (T: Add B or R.)
This land enters tapped unless your opponents control eight or more lands.
Flavor: "...
Rarity: R
#: 12
Creature Type or Sub Type: Legendary Creature — Sphinx Avatar
P: 10
T: 10
Rules Text Contains: Eminence — As long as The Ur-Sphinx is in the command zone or on the battl...
Rarity: R
#: 6
Creature Type or Sub Type: Instant
Rules Text Contains: Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't...
Rarity: R
#: 11
Creature Type or Sub Type: Legendary Creature — Moonfolk Warrior
P: 3
T: 5
Rules Text Contains: Flying, double strike, haste
When Tamiyo enters, you become the monarch.
...
Rarity: U
#: 61
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add C.
T: Add U or R. This artifact deals 1 damage to you.
Flavor: "Good ideas don't take time. They take a lot...
Rarity: R
#: 45
Creature Type or Sub Type: Instant
Rules Text Contains: Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library unt...
Rarity: U
#: 37
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature. Its controller gains life equal to its power.
Flavor: "The arc of my blade has carved a path...
Rarity: R
#: 86
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
(U/B), T: Add UU, UB, or BB.
Flavor: Without the care of the tideshapers, the Lanes lie neglected. Some have...
Rarity: R
#: 36
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with ...
Rarity: R
#: 85
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Add B or R. This land deals 1 damage to you.
Flavor: Everything is flammable in the Burning Isles, even t...
Rarity: R
#: 84
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control an Island or a Mountain.
T: Add U or R.
Flavor: "We have inherited the myst...
Rarity: U
#: 35
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Flavor: "Who was that kn...
Rarity: R
#: 34
Creature Type or Sub Type: Artifact
Rules Text Contains: When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more cre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '