Rarity: U
#: 77
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token...
Rarity: U
#: 126
Creature Type or Sub Type: Instant
Rules Text Contains: Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements dea...
Rarity: C
#: 125
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one -
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strik...
Rarity: C
#: 76
Creature Type or Sub Type: Creature — Gremlin Elemental
P: 2
T: 2
Rules Text Contains: Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature....
Rarity: C
#: 51
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw two cards. Cast Away Doubt deals 2 damage to each player.
Flavor: Every part of Jace's mind that objected to h...
Rarity: C
#: 4
Creature Type or Sub Type: Creature — Human Advisor
Rules Text Contains: 1, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you...
Rarity: C
#: 99
Creature Type or Sub Type: Creature — Dryad Scout
P: 3
T: 3
Rules Text Contains: Vigilance
Sacrifice this creature: Destroy target artifact or enchantment. If that perma...
Rarity: U
#: 50
Creature Type or Sub Type: Instant
Rules Text Contains: Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers ...
Rarity: C
#: 3
Creature Type or Sub Type: Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a co...
Rarity: U
#: 124
Creature Type or Sub Type: Creature — Plant Elemental
Rules Text Contains: Whenever you gain life, draw a card. This ability triggers only once each turn.
4GW: Target creat...
Rarity: C
#: 123
Creature Type or Sub Type: Creature — Zombie Cleric
Rules Text Contains: Lifelink
2(W/B): Return this card from your graveyard to your hand.
Flavor: He had failed his fin...
Rarity: C
#: 75
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, yo...
Rarity: C
#: 98
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a 4/4 green Beast creature token with trample.
Flashback 5G (You may cast this card from your graveyard for it...
Rarity: C
#: 74
Creature Type or Sub Type: Sorcery
Rules Text Contains: Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up ...
Rarity: C
#: 73
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control gain first strike until end of turn.
Draw a card.
Flavor: "It's important to emphasize core p...
Rarity: U
#: 243
Creature Type or Sub Type: Legendary Creature — Human Berserker
Rules Text Contains: Trample
Whenever another creature you control enters, Arni gets +X/+0 until end of turn...
Rarity: U
#: 211
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 2
Rules Text Contains: Whenever another nontoken creature you control enters, untap Arni.
T: Draw a...
Rarity: U
#: 167
Creature Type or Sub Type: Artifact Creature — Sphinx
Rules Text Contains: Flying
When this creature enters, choose one —
• Destroy target noncreature, nonland permanent.
•...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '