Rarity: C
#: 10
Creature Type or Sub Type: Creature — Human Cleric
Rules Text Contains: This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to o...
Rarity: U
#: 260
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
P: 8
T: 8
Rules Text Contains: This spell costs X less to cast, where X is the greatest power among creat...
Rarity: U
#: 197
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
Rules Text Contains: This spell costs X less to cast, where X is the greatest toughness among creatures you c...
Rarity: U
#: 8
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 ...
Rarity: U
#: 299
Creature Type or Sub Type: Legendary Creature — Spirit Cleric
P: 1
T: 2
Rules Text Contains: Flying
Noncreature spells you cast cost 1 less to cast.
Flavor: "Each nig...
Rarity: U
#: 214
Creature Type or Sub Type: Legendary Creature — Spirit Cleric
P: 1
T: 2
Rules Text Contains: Flying
Noncreature spells you cast cost 1 less to cast.
Flavor: "Be at pe...
Rarity: U
#: 228
Creature Type or Sub Type: Legendary Creature — Zombie Satyr
P: 2
T: 1
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
4B,...
Rarity: U
#: 245
Creature Type or Sub Type: Legendary Creature — Satyr
P: 2
T: 1
Rules Text Contains: Haste
Each other creature you control with +1/+1 counter on it has haste.
1R, T: Pu...
Rarity: U
#: 84
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Fulminous Forte deals 1 damage to each creature and planeswalker your opponents control.
• Fulminous F...
Rarity: L
#: 178
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add B or G.
Flavor: "The wood of the theater is shaped ...
Rarity: U
#: 102
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Targ...
Rarity: U
#: 372
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Targ...
Rarity: C
#: 134
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, re...
Rarity: U
#: 258
Creature Type or Sub Type: Legendary Creature — Homunculus Scout
P: *
T: 2
Rules Text Contains: Domain — Fblthp's power is equal to the number of basic land types among...
Rarity: U
#: 213
Creature Type or Sub Type: Legendary Creature — Homunculus
P: 1
T: 1
Rules Text Contains: When one or more of your opponents are dealt combat damage during your turn, d...
Rarity: C
#: 6
Creature Type or Sub Type: Creature — Rhino Cleric
Rules Text Contains: When this creature enters, choose one —
• Return target legendary card from your graveyard to your han...
Rarity: C
#: 133
Creature Type or Sub Type: Creature — Bird Wizard
P: 1
T: 2
Rules Text Contains: Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its ...
Rarity: U
#: 132
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '