Rarity: U
#: 143
Creature Type or Sub Type: Creature — Octopus Wizard
P: 1
T: 3
Rules Text Contains: At the beginning of your upkeep, if this creature isn't prepared, it becomes prepare...
Rarity: C
#: 89
Creature Type or Sub Type: Sorcery
Rules Text Contains: No Admittance deals 3 damage to any target.
Empower Jace 1. (Put a loyalty counter on a Jace token you control. If yo...
Rarity: U
#: 58
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature has base power and toughness 0/0 until end of turn.
Flavor: Existence can be categorically denied. ...
Rarity: C
#: 33
Creature Type or Sub Type: Creature — Homunculus
P: 2
T: 1
Rules Text Contains: When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you...
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Bird Fish Illusion
Rules Text Contains: Flying
This creature has vigilance as long as you control a Jace planeswalker.
When this creat...
Rarity: L
#: 184
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add W or B.
Flavor: "We present a new way to calculate ...
Rarity: C
#: 15
Creature Type or Sub Type: Enchantment
Rules Text Contains: When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves t...
Rarity: C
#: 173
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life."
Equi...
Rarity: U
#: 234
Creature Type or Sub Type: Legendary Creature — Human Assassin
Rules Text Contains: Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage...
Rarity: U
#: 263
Creature Type or Sub Type: Legendary Creature — Elf Druid
Rules Text Contains: Lands you control have hexproof. (They can't be the targets of spells or abilities your oppon...
Rarity: U
#: 315
Creature Type or Sub Type: Legendary Creature — Elf Druid
Rules Text Contains: Lands you control have hexproof.
2: Return target land card from your graveyard to your hand....
Rarity: U
#: 249
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 2
T: 1
Rules Text Contains: 2, T, Sacrifice an artifact or land: Draw a card.
Flavor: "I had to make a ...
Rarity: U
#: 310
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 2
T: 1
Rules Text Contains: 2, T, Sacrifice an artifact or land: Draw a card.
Flavor: "Llanowar is both...
Rarity: U
#: 274
Creature Type or Sub Type: Legendary Creature — Mouse Soldier
P: 1
T: 2
Rules Text Contains: Whenever Mabel or another creature you control enters, put a +1/+1 counter ...
Rarity: U
#: 233
Creature Type or Sub Type: Legendary Creature — Mouse Warlock
P: 1
T: 1
Rules Text Contains: Deathtouch
When Mabel enters, remove up to three counters from another targ...
Rarity: U
#: 262
Creature Type or Sub Type: Legendary Creature — Beast Noble
Rules Text Contains: T: Choose a color. Add one mana of that color for each different power among creatures you ...
Rarity: U
#: 232
Creature Type or Sub Type: Legendary Creature — Beast Horror
Rules Text Contains: If Loot's power is negative, he assigns combat damage as though his power were positive.
T...
Rarity: C
#: 172
Creature Type or Sub Type: Artifact Creature — Book Illusion
Rules Text Contains: 6, Sacrifice this creature: Choose target creature or planeswalker an opponent controls. I...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '