Rarity: C
#: 21
Creature Type or Sub Type: Creature — Pegasus
P: 2
T: 3
Rules Text Contains: Flying
4W: Creatures you control get +1/+1 until end of turn.
Flavor: Winged with the shar...
Rarity: C
#: 39
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell. ...
Rarity: C
#: 65
Creature Type or Sub Type: Creature — Siren Bard
P: 1
T: 4
Rules Text Contains: Flying
Whenever this creature attacks, it deals 1 damage to each opponent and you gain 1 ...
Rarity: R
#: 302
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 1
Rules Text Contains: Instant and sorcery spells you control have split second.
Flavor: "I have ...
Rarity: U
#: 275
Creature Type or Sub Type: Legendary Creature — Human Artificer
Rules Text Contains: Thopters you control have haste.
Whenever you cast a noncreature spell, create a 1/1 co...
Rarity: U
#: 203
Creature Type or Sub Type: Legendary Creature — Human Advisor
Rules Text Contains: Flying
Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature tok...
Rarity: U
#: 265
Creature Type or Sub Type: Legendary Creature — Ogre Warrior
Rules Text Contains: This spell can't be countered.
Reach, vigilance, trample
Ruric Thar has hexproof as long a...
Rarity: U
#: 219
Creature Type or Sub Type: Legendary Creature — Ogre Crab Wizard
P: 4
T: 6
Rules Text Contains: Flying
Prowess, prowess (Whenever you cast a noncreature spell, this cre...
Rarity: C
#: 188
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped. As it enters, choose a color.
T: Add one mana of the chosen color.
5, T, Sacrifice this land: ...
Rarity: U
#: 62
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.
Empower...
Rarity: U
#: 112
Creature Type or Sub Type: Instant
Rules Text Contains: Return target permanent card from your graveyard to your hand. You gain 4 life.
Flavor: Garruk looked at the young...
Rarity: U
#: 202
Creature Type or Sub Type: Legendary Creature — Human Cleric
Rules Text Contains: Flying
T: Return another target permanent you control to its owner's hand. Activate only d...
Rarity: U
#: 18
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may...
Rarity: U
#: 147
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a ...
Rarity: C
#: 61
Creature Type or Sub Type: Creature — Zombie Rat
P: 1
T: 1
Rules Text Contains: When this creature enters, each opponent discards a card.
Flavor: The scrabbling of cla...
Rarity: C
#: 60
Creature Type or Sub Type: Creature — Horror
P: 3
T: 3
Rules Text Contains: Deathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until e...
Rarity: U
#: 146
Creature Type or Sub Type: Creature — Dwarf Wizard
P: 1
T: 4
Rules Text Contains: This creature enters prepared.
Whenever you scry or surveil, creatures you control get...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '