Rarity: L
#: 193
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add G or U.
Flavor: "We've developed seeds that see the...
Rarity: U
#: 206
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 2
T: 1
Rules Text Contains: Flying
Planeswalkers you control have "No more than one creature can attack...
Rarity: U
#: 253
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 unt...
Rarity: U
#: 266
Creature Type or Sub Type: Legendary Creature — Skeleton Druid
P: 4
T: 3
Rules Text Contains: Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When y...
Rarity: U
#: 237
Creature Type or Sub Type: Legendary Creature — Skeleton Rogue
Rules Text Contains: When Tinybones enters, each opponent discards a card.
Whenever a player discards one or ...
Rarity: C
#: 156
Creature Type or Sub Type: Creature — Shade Wizard
P: 2
T: 3
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell....
Rarity: U
#: 155
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Counter target noncreature spell unless its controller pays 2.
• Target creature gets -2/-2 until end...
Rarity: L
#: 192
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add U or B.
Flavor: Battlemages of Theorix, the school ...
Rarity: C
#: 69
Creature Type or Sub Type: Creature — Vampire Warlock
Rules Text Contains: 3B, Exile this card from your graveyard: Return another target creature card from your graveyard t...
Rarity: U
#: 296
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 4
Rules Text Contains: Lifelink
Noncreature spells your opponents cast cost 1 more to cast.
Flavo...
Rarity: U
#: 205
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 4
Rules Text Contains: Lifelink
Noncreature spells your opponents cast cost 1 more to cast.
Flavo...
Rarity: U
#: 295
Creature Type or Sub Type: Legendary Creature — Human Cleric
Rules Text Contains: Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put...
Rarity: U
#: 204
Creature Type or Sub Type: Legendary Creature — Human Cleric
Rules Text Contains: Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put...
Rarity: U
#: 306
Creature Type or Sub Type: Legendary Creature — Human Warlock
Rules Text Contains: Flash
When Teyo enters, target permanent you control gains deathtouch until end of turn. ...
Rarity: U
#: 236
Creature Type or Sub Type: Legendary Creature — Human Warlock
Rules Text Contains: Flash
When Teyo enters, target permanent you control gains deathtouch until end of turn. ...
Rarity: U
#: 252
Creature Type or Sub Type: Legendary Creature — Human Mercenary
Rules Text Contains: Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 ...
Rarity: U
#: 221
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 1
T: 3
Rules Text Contains: Creatures you control with power or toughness 1 or less can't be blocked.
F...
Rarity: C
#: 117
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Flavor: Konstrari students harness leyline...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '