Rarity: U
#: 269
Creature Type or Sub Type: Legendary Creature — Dog
Rules Text Contains: When Yoshimaru enters, another target creature you control fights up to one target creature an oppo...
Rarity: U
#: 209
Creature Type or Sub Type: Legendary Creature — Dog
Rules Text Contains: If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 coun...
Rarity: U
#: 225
Creature Type or Sub Type: Legendary Creature — Frog Spirit
P: 3
T: 9
Flavor: "Why sure I remember Yar-Kul! Man had the most refined palate in all Otaria. I still have ...
Rarity: U
#: 241
Creature Type or Sub Type: Legendary Creature — Frog Spirit
P: 9
T: 3
Flavor: “I look forward to the day when my biggest concern is the ravenous, spectral, overgrown, c...
Rarity: C
#: 120
Creature Type or Sub Type: Artifact Creature — Lizard Construct
P: 5
T: 5
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability a...
Rarity: C
#: 96
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast if you control a legendary creature.
Wrath of the Bloodmane deals 4 damage to target ...
Rarity: U
#: 165
Creature Type or Sub Type: Creature — Cat Druid
P: 3
T: 3
Rules Text Contains: At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (W...
Rarity: U
#: 307
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 0
T: 3
Rules Text Contains: When Winter enters, you may sacrifice a creature or planeswalker. When you ...
Rarity: U
#: 240
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 0
T: 3
Rules Text Contains: When Winter enters, you may sacrifice a creature or planeswalker. When you ...
Rarity: U
#: 312
Creature Type or Sub Type: Legendary Creature — Human Warrior
Rules Text Contains: Convoke
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end ...
Rarity: U
#: 256
Creature Type or Sub Type: Legendary Creature — Human Warrior
Rules Text Contains: Convoke (Your creatures can help cast this spell. Each creature you tap while casting thi...
Rarity: C
#: 164
Creature Type or Sub Type: Creature — Vampire Sorcerer
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so ...
Rarity: U
#: 268
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you co...
Rarity: U
#: 255
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Warlord enters, empower Jace 5. (Put five loyalty counters on a Jace token you control...
Rarity: U
#: 254
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you contr...
Rarity: U
#: 267
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control...
Rarity: U
#: 239
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you cont...
Rarity: U
#: 224
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '