Rarity: U
#: 208
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control....
Rarity: U
#: 207
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control....
Rarity: U
#: 238
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Deathbringer enters, empower Jace 5. (Put five loyalty counters on a Jace token you co...
Rarity: U
#: 223
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you cont...
Rarity: U
#: 163
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When this Equipment enters, it deals 3 damage to any target and you gain 3 life.
Equipped creature gets...
Rarity: C
#: 70
Creature Type or Sub Type: Creature — Aetherborn Warlock
P: 2
T: 2
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its s...
Rarity: U
#: 95
Creature Type or Sub Type: Instant
Rules Text Contains: Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this w...
Rarity: C
#: 119
Creature Type or Sub Type: Creature — Rhino Soldier
Rules Text Contains: Reach
When this creature enters, put three +1/+1 counters on target creature.
Basic landcycling 2 (...
Rarity: U
#: 161
Creature Type or Sub Type: Creature — Troll Druid
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unpre...
Rarity: U
#: 160
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card a...
Rarity: L
#: 194
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add G or W.
Flavor: Battlemages of Vigorbloom, the scho...
Rarity: C
#: 46
Creature Type or Sub Type: Instant
Rules Text Contains: Return target creature to its owner's hand.
Flavor: "The Multiverse is a work in progress. There will need to be re...
Rarity: C
#: 23
Creature Type or Sub Type: Creature — Human Cleric
Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter...
Rarity: C
#: 45
Creature Type or Sub Type: Creature — Serpent
Rules Text Contains: Flying
2: This creature gets +1/-1 until end of turn.
Basic landcycling 2 (2, Discard this card: Search yo...
Rarity: U
#: 158
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls.
Flavor: "Josu's ash...
Rarity: C
#: 157
Creature Type or Sub Type: Instant
Rules Text Contains: Draw a card. If this spell wasn't cast from your hand, draw two cards instead.
Flashback—1(U/R)(U/R), Discard a card...
Rarity: U
#: 280
Creature Type or Sub Type: Legendary Artifact Creature — Dragon Construct
Rules Text Contains: Trample
Traxos doesn't untap during your untap step.
Whenever you cast an art...
Rarity: U
#: 222
Creature Type or Sub Type: Legendary Artifact Creature — Dragon Construct
P: 1
T: 5
Rules Text Contains: This spell costs 2 less to cast if you've cast a noncreature sp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '