Rarity: C
#: 94
Creature Type or Sub Type: Creature — Minotaur Artificer
Rules Text Contains: Reach
When this creature enters, you may discard a card. When you do, this creature deals 2 dam...
Rarity: U
#: 68
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature or planeswalker that's blue or red. You gain 1 life.
Flavor: Prismari believed art was in t...
Rarity: C
#: 153
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
Empower Jace 4. (Put four lo...
Rarity: R
#: 67
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a Mountain or a Plains.
T: Add R or W.
Flavor: The sunlight falls pristine ...
Rarity: R
#: 370
Creature Type or Sub Type: Sorcery
Rules Text Contains: For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At...
Rarity: R
#: 83
Creature Type or Sub Type: Sorcery
Rules Text Contains: For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At ...
Rarity: C
#: 42
Creature Type or Sub Type: Creature — Bird Illusion
P: 2
T: 3
Rules Text Contains: Defender, flying, vigilance
As long as you've scried or surveilled this turn, this cre...
Rarity: C
#: 22
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 lif...
Rarity: C
#: 115
Creature Type or Sub Type: Creature — Human Archer
Rules Text Contains: Reach
3G, Discard this card: Destroy target creature with flying.
Flavor: Her specialized arrows t...
Rarity: U
#: 151
Creature Type or Sub Type: Creature — Goblin Sorcerer
P: 1
T: 2
Rules Text Contains: At the beginning of your upkeep, if this creature isn't prepared, it becomes prepar...
Rarity: U
#: 150
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Stingerquill Charm deals 3 damage to any target.
• Target creature gains first strike and deathtouch ...
Rarity: C
#: 41
Creature Type or Sub Type: Instant
Rules Text Contains: Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, ...
Rarity: C
#: 114
Creature Type or Sub Type: Instant
Rules Text Contains: Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, ...
Rarity: C
#: 67
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empo...
Rarity: C
#: 92
Creature Type or Sub Type: Creature — Human Warrior
Rules Text Contains: During your turn, this creature has first strike.
1R: This creature gets +1/+0 until end of turn.
...
Rarity: C
#: 66
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature or planeswalker or pay 3.
Destroy target creature or p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '