Rarity: C
#: 97
Creature Type or Sub Type: Creature — Snake
P: 1
T: 1
Rules Text Contains: Deathtouch
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace toke...
Rarity: C
#: 48
Creature Type or Sub Type: Creature — Wolf
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters or dies, y...
Rarity: C
#: 166
Creature Type or Sub Type: Artifact Creature — Gargoyle
P: 2
T: 2
Rules Text Contains: 2: This creature gains flying until end of turn.
Whenever this creature attacks, ...
Rarity: C
#: 2
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace tok...
Rarity: T
#: 3 // 14
Creature Type or Sub Type: Token Creature — Soldier // Token Artifact — Map
P: 1
T: 1
Rules Text Contains: 1, T, Sacrifice this token: Target creature you control e...
Rarity: T
#: 4 // 5
Creature Type or Sub Type: Token Creature — Spirit // Token Planeswalker — Jace
P: 1
T: 1
Rules Text Contains: Flying
//
Jace
[-1]: Surveil 1. (Look at the top card ...
Rarity: T
#: 11 // 17
Creature Type or Sub Type: Token Creature — Citizen
Rules Text Contains: At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you...
Rarity: R
#: 52
Creature Type or Sub Type: Enchantment
Rules Text Contains: As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability ...
Rarity: R
#: 38
Creature Type or Sub Type: Sorcery
Rules Text Contains: You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't bl...
Rarity: R
#: 51
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a noncreature spell, draw a card.
Flavor: As Narset struggled to meditate, tiny dragonlings s...
Rarity: R
#: 9
Creature Type or Sub Type: Legendary Creature — Human Sorcerer
P: 5
T: 3
Rules Text Contains: Flash
When Venser enters, choose one —
• Copy target instant or sorcery spel...
Rarity: R
#: 87
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Add U or B. This land deals 1 damage to you.
Flavor: "The war polluted the land, turning what had once be...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '