Rarity: U
#: 21
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add CC.
Flavor: Jace could see the sunlight in his Multiverse, but somewhere along the way, he lost the feel of...
Rarity: R
#: 33
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature toke...
Rarity: R
#: 83
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Add U or R. This land deals 1 damage to you.
Flavor: The boiling seas around Shiv provided a welcome laye...
Rarity: R
#: 44
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell...
Rarity: M
#: 32
Creature Type or Sub Type: Creature — Angel
P: 7
T: 7
Rules Text Contains: Flying
As this creature enters, choose a card type.
You and creatures you control have protect...
Rarity: R
#: 31
Creature Type or Sub Type: Instant
Rules Text Contains: Create X 1/1 white Warrior creature tokens.
Flavor: "The Shifting Wastes provide our clan eternal protection. It is...
Rarity: R
#: 82
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
T: Add U or R.
UR: Until end of turn, this land becomes a 2/1 blue and red Elemental creature w...
Rarity: R
#: 81
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
T: Add W or U.
1WU: Until end of turn, this land becomes a 2/3 white and blue Bird creature wit...
Rarity: R
#: 23
Creature Type or Sub Type: Land
Rules Text Contains: T: Add one mana of any type that a land you control could produce.
Flavor: "Jace's world is like a warped mirror. Like...
Rarity: U
#: 60
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T: Add BR.
Flavor: Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has be...
Rarity: R
#: 80
Creature Type or Sub Type: Land — Mountain Plains
Rules Text Contains: (T: Add R or W.)
This land enters tapped unless you control two or more basic lands.
Flavor: "The Ta...
Rarity: R
#: 59
Creature Type or Sub Type: Artifact
Rules Text Contains: 2U, T: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the t...
Rarity: R
#: 79
Creature Type or Sub Type: Land — Plains Island
Rules Text Contains: (T: Add W or U.)
This land enters tapped unless you control two or more basic lands.
Flavor: The conti...
Rarity: C
#: 78
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the batt...
Rarity: U
#: 30
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefi...
Rarity: C
#: 77
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
T: Add one mana of any color in your commander's color identity. When that mana is spent to cas...
Rarity: M
#: 29
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 6
Rules Text Contains: Impending 4—2WW (If you cast this spell for its impending cost, it enters ...
Rarity: R
#: 3
Creature Type or Sub Type: Legendary Creature — Elemental
P: 6
T: 6
Rules Text Contains: Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '