Rarity: R
#: 25
Creature Type or Sub Type: Instant
Rules Text Contains: If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestru...
Rarity: R
#: 72
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
(W/B), T: Add WW, WB, or BB.
Flavor: "Do not linger in such places, child. There the gwyllions dance. If the...
Rarity: U
#: 57
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add one mana of any color that a land an opponent controls could produce.
Flavor: "What do you have that I cann...
Rarity: U
#: 41
Creature Type or Sub Type: Instant
Rules Text Contains: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your h...
Rarity: R
#: 71
Creature Type or Sub Type: Land
Rules Text Contains: T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The...
Rarity: R
#: 70
Creature Type or Sub Type: Land
Rules Text Contains: T: Add one mana of any color that a land an opponent controls could produce.
Flavor: "It was a strange morning. When w...
Rarity: M
#: 24
Creature Type or Sub Type: Legendary Planeswalker — Elspeth
Rules Text Contains: [+1]: Create three 1/1 white Soldier creature tokens.
[-3]: Destroy all creatures with power...
Rarity: R
#: 69
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control an Island or a Swamp.
T: Add U or B.
Flavor: None can tell how many vessels...
Rarity: R
#: 48
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control...
Rarity: U
#: 56
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T: Add UB.
Flavor: An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doom...
Rarity: U
#: 50
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target permanent with mana value 4 or greater.
Flavor: Liliana whispered to whatever consciousness Oketra and...
Rarity: R
#: 13
Creature Type or Sub Type: Artifact Creature — Angel
P: 4
T: 4
Rules Text Contains: Flying, indestructible
You can't lose the game and your opponents can't win the game....
Rarity: R
#: 4
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 4
T: 6
Rules Text Contains: When Dack Fayden enters, reveal cards from the top of your library until you ...
Rarity: R
#: 49
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add R.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of tur...
Rarity: C
#: 68
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlef...
Rarity: C
#: 22
Creature Type or Sub Type: Land
Rules Text Contains: T: Add one mana of any color in your commander's color identity.
Flavor: The pinnacle of Jace's hope for a better, dif...
Rarity: R
#: 54
Creature Type or Sub Type: Artifact
Rules Text Contains: Lands you control have "T: Add one mana of any color."
T: Add one mana of any color.
Flavor: By guild tradition, a...
Rarity: R
#: 66
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Add W or B. This land deals 1 damage to you.
Flavor: After years of silence, the caves once again echo wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '