Rarity: R
#: 272
Creature Type or Sub Type: Legendary Artifact Creature — Golem
P: 5
T: 5
Rules Text Contains: Vigilance, trample
When Karn enters, draw a card for each color among othe...
Rarity: R
#: 320
Creature Type or Sub Type: Legendary Artifact Creature — Golem
P: 1
T: 3
Rules Text Contains: Artifacts and creatures entering the battlefield don't cause abilities to ...
Rarity: R
#: 279
Creature Type or Sub Type: Legendary Artifact Creature — Golem
P: 1
T: 3
Rules Text Contains: Artifacts and creatures entering the battlefield don't cause abilities to ...
Rarity: R
#: 216
Creature Type or Sub Type: Legendary Planeswalker — Jace
Rules Text Contains: [+1]: Empower Jace X, where X is the number of Islands you control.
[-3]: Until your next turn...
Rarity: R
#: 32
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time...
Rarity: M
#: 137
Creature Type or Sub Type: Legendary Creature — Elder Sphinx
Rules Text Contains: Flying
Whenever a creature you control attacks, that creature deals 1 damage to each oppon...
Rarity: R
#: 371
Creature Type or Sub Type: Enchantment
Rules Text Contains: 3R: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you revea...
Rarity: R
#: 87
Creature Type or Sub Type: Enchantment
Rules Text Contains: 3R: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal...
Rarity: R
#: 107
Creature Type or Sub Type: Artifact Creature — Beast Construct
Rules Text Contains: When this creature enters, create a Heartwood token. (It's a red and green artifact with...
Rarity: M
#: 330
Creature Type or Sub Type: Creature — Chimera Horror
Rules Text Contains: Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many ...
Rarity: M
#: 106
Creature Type or Sub Type: Creature — Chimera Horror
Rules Text Contains: Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many ...
Rarity: R
#: 398
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add B or R.
Rarity: R
#: 180
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
T: Add B or R.
Flavor: Jace remembered the mage-r...
Rarity: R
#: 179
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
5: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply...
Rarity: R
#: 11
Creature Type or Sub Type: Creature — Hydra Horror
Rules Text Contains: This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may re...
Rarity: R
#: 198
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Creature tokens you control get +1/+0 and have vigilance.
T: Add one mana of any color. Spend this mana o...
Rarity: R
#: 230
Creature Type or Sub Type: Legendary Creature — Human Mercenary
P: 3
T: 3
Rules Text Contains: Ward—Discard a card.
Whenever a creature an opponent controls enters, Gid...
Rarity: R
#: 334
Creature Type or Sub Type: Instant
Rules Text Contains: Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '