Rarity: Special
Number: 95/104
Description: Defeat a friendly unit. If you do, ready a friendly unit with 5 or less power.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Tactic
...
Rarity: Rare
Number: 31/264
Description: GritWhen Played/On Attack: You may give another friendly Official unit Sentinel for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit
Trait...
Rarity: Special
Number: 53/104
Description: Action [1, Exhaust]: Deal 1 damage to a base.
[Deployed Leader Unit]
On Attack: Deal 2 damage to a base.
Epic Action: Epic Action: If you control...
Rarity: Common
Number: 83/264
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle...
Rarity: Rare
Number: 85/264
Description: On Attack: You may disclose [Command] [Command] [Villainy] (reveal cards from your hand with these aspect icons among them). If you do, give an Experi...
Rarity: Special
Number: 60/104
Description: On Attack: If you control a Aggression unit, draw a card.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Official
Cost: 4
Po...
Rarity: Special
Number: 25/104
Description: Reveal the top 3 cards of your deck. Draw a unit revealed this way, then discard the other revealed cards.
Aspect: Command
Card Type: Event
T...
Rarity: Rare
Number: 106/264
Description: A friendly unit captures any number of enemy non-leader units with a total of 7 or less remaining HP.
Aspect: Command;Heroism
Card Type: Event
...
Rarity: Special
Number: 9/104
Description: Reveal the top 3 cards of your deck. Draw a unit revealed this way, then discard the other revealed cards.
Aspect: Command
Card Type: Event
Tr...
Rarity: Uncommon
Number: 127/264
Description: You may disclose [Command] [Command] (reveal cards from your hand with these aspect icons among them). If you do, a friendly unit captures an ene...
Rarity: Common
Number: 199/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Naboo;V...
Rarity: Special
Number: 88/104
Description: When Played: If you control a Vigilance unit, deal 2 damage to an enemy base and heal 2 damage from your base.
Aspect: Aggression;Villainy
Card...
Rarity: Special
Number: 3/104
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Wookie...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '