Rarity: Rare
Number: 212/264
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures t...
Rarity: Legendary
Number: 244/264
Description: When Played/On Attack: Deal 3 damage to the unit with the least remaining HP among other units. (If multiple units are tied, choose one.). If it...
Rarity: Rare
Number: 107/264
Description: When this unit completes an attack: You may disclose [Command] [Command] [Command] (reveal cards from your hand with these aspect icons among them). ...
Rarity: Rare
Number: 11/264
Description: Action [1, Exhaust]: Ready a token unit.
[Deployed Leader Unit]
This unit gets +1/+0 for each friendly token unit.
On Attack: Create a Spy token.
Ep...
Rarity: Common
Number: 15/264
Description: Action [1, Exhaust]: If you control an exhausted unit, exhaust a unit.
[Deployed Leader Unit]
On Attack: If you control another exhausted unit, you ...
Rarity: Rare
Number: 53/264
Description: This card can't be played from your hand.Defeat a unit with power and remaining HP both equal to the number of ready resources you control.Plot
Aspe...
Rarity: Common
Number: 75/264
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 181/264
Description: Create a Spy token.You may disclose Aggression (reveal a card from your hand with this aspect icon). If you do, create another Spy token.
Aspect:...
Rarity: Common
Number: 13/264
Description: When a friendly unit is defeated while attacking: You may exhaust this leader. If you do, deal 1 damage to a unit or base.
[Deployed Leader Unit]
Wh...
Rarity: Uncommon
Number: 47/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Each other friendly unit gains Restore 1.
Aspect: Heroism;Vigilance
Card Type...
Rarity: Special
Number: 41/104
Description: When Played: If you control a Cunning unit, draw a card.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Droid
Cost: 3
Power: 1
H...
Rarity: Uncommon
Number: 242/264
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Look at 3 enemy resources. You may defeat 1 of them. If you do, its controller puts th...
Rarity: Common
Number: 146/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '