Rarity: Common
Number: 120/264
Description: When Played/When Defeated: You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give a friendly unit Sentinel ...
Rarity: Rare
Number: 112/264
Description: This unit gets +1/+0 for each Law card in your discard pile.When Played: Search the top 10 cards of your deck for a Law card, reveal it, and draw it....
Rarity: Rare
Number: 174/264
Description: SaboteurWhen this unit completes an attack (and survives): You may attack with another Aggression unit.
Aspect: Aggression
Card Type: Unit
Trai...
Rarity: Rare
Number: 247/264
Description: Defeat a unit with cost equal to or less than the number of Villainy aspect icons among friendly units.
Aspect: Villainy
Card Type: Event
Trait...
Rarity: Common
Number: 2/264
Description: Action [1, Exhaust]: A friendly damaged unit does 1 damage to an enemy unit. If they friendly unit has 3 or more damage on it, it deals 2 damage inst...
Rarity: Rare
Number: 187/264
Description: Hidden (This unit can't be attacked if he was played this phase.)When this unit is attacked: Return him to his owner's hand (before damage is dealt)....
Rarity: Rare
Number: 143/264
Description: GritWhen Played/When damage is dealt to this unit: You may deal 2 damage to another Unique (unique) unit.
Aspect: Aggression;Villainy
Card Type: ...
Rarity: Rare
Number: 18/264
Description: Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities ...
Rarity: Rare
Number: 257/264
Description: Play a unit from your hand. It costs 1 resource less for each Heroism aspect icon among friendly units.
Aspect: Heroism
Card Type: Event
Traits...
Rarity: Rare
Number: 3/264
Description: Action [Exhaust]: Play an upgrade from your hand on a friendly non-Vehicle unit. It costs 1 less. If you do, deal 1 damage to that unit.[Deployed Leade...
Rarity: Common
Number: 215/264
Description: When Defeated: Each opponent may ready a resource.
Aspect: Cunning
Card Type: Unit
Traits: Separatist;Transport;Vehicle
Cost: 2
Power: 2
...
Rarity: Rare
Number: 54/264
Description: Attached unit loses the Force trait and all abilities except for Grit.Attached unit gains Grit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Con...
Rarity: Common
Number: 60/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republ...
Rarity: Rare
Number: 8/264
Description: Action [1, Exhaust]: If a friendly unit was defeated this phase, return a friendly resource to its owner's hand. If you do, put the top card of your de...
Rarity: Rare
Number: 40/264
Description: Choose a non-leader unit and pay any number of resources. For each resource paid this way, give an Experience token to the chosen unit.
Aspect: Vigi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '