Rarity: Special
Number: 58/104
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Vehicle;Transport
Cost...
Rarity: Special
Number: 19/104
Description: When Played: If you control a Cunning unit, draw a card.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Droid
Cost: 3
Power: 1
H...
Rarity: Special
Number: 84/104
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Vehicle;Transport
Cost...
Rarity: Special
Number: 102/104
Description: Draw 2 cards, then discard a card from your hand.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Special
Number: 5/104
Description: Deal 1 damage to an enemy unit and 1 damage to another enemy unit.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Special
Number: 23/104
Description: Action [Exhaust]: Attack with another Heroism unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Comm...
Rarity: Special
Number: 39/104
Description: Deal 1 damage to an enemy unit and 1 damage to another enemy unit.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP:...
Rarity: Special
Number: 36/104
Description: Action [Exhaust]: Attack with another Heroism unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Comm...
Rarity: Special
Number: 21/104
Description: Attack with a unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Cunning
Card Type: Event
Traits:...
Rarity: Special
Number: 68/104
Description: When Played: If you control a Vigilance unit, deal 2 damage to an enemy base and heal 2 damage from your base.
Aspect: Aggression;Villainy
Card...
Rarity: Special
Number: 30/104
Description: Attack with a unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Cunning
Card Type: Event
Traits:...
Rarity: Special
Number: 16/104
Description: Action [Exhaust]: Deal 3 damage to a space unit.
Aspect: Cunning
Card Type: Unit
Traits: Weapon
Cost: 4
Power: 0
HP: 5
Arena Type: Gr...
Rarity: Special
Number: 49/104
Description: On Attack: If you control a Command unit, exhaust an enemy ground unit that costs 4 or less.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '