Rarity: Rare
Number: 112/264
Description: This unit gets +1/+0 for each Law card in your discard pile.When Played: Search the top 10 cards of your deck for a Law card, reveal it, and draw it....
Rarity: Common
Number: 505
Description: When Played: If you control another Official unit, you may deal 2 damage to a ground unit.
Aspect: Villainy
Card Type: Unit
Traits: Republic;Offi...
Rarity: Common
Number: 86/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Overwhelm (When attacking an enemy unit, deal excess damage to the ...
Rarity: Common
Number: 15/264
Description: Action [1, Exhaust]: If you control an exhausted unit, exhaust a unit.
[Deployed Leader Unit]
On Attack: If you control another exhausted unit, you ...
Rarity: Common
Number: 181/264
Description: Create a Spy token.You may disclose Aggression (reveal a card from your hand with this aspect icon). If you do, create another Spy token.
Aspect:...
Rarity: Common
Number: 410
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1
P...
Rarity: Common
Number: 215/264
Description: When Defeated: Each opponent may ready a resource.
Aspect: Cunning
Card Type: Unit
Traits: Separatist;Transport;Vehicle
Cost: 2
Power: 2
...
Rarity: Common
Number: 507
Description: When Played: Give an Experience token to another friendly unit.Plot (When you deploy a leader, you may play this card from your resources, paying its c...
Rarity: Common
Number: 504
Description: When Played: Deal 2 damage to this unit.
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 3
Power: 3
HP: 5
Arena...
Rarity: Common
Number: 496
Description: Draw 3 cards, then put a card from your hand on the top of your deck and another card from your hand on the bottom of your deck.
Aspect: Cunning
Ca...
Rarity: Rare
Number: 11/264
Description: Action [1, Exhaust]: Ready a token unit.
[Deployed Leader Unit]
This unit gets +1/+0 for each friendly token unit.
On Attack: Create a Spy token.
Ep...
Rarity: Rare
Number: 8/264
Description: Action [1, Exhaust]: If a friendly unit was defeated this phase, return a friendly resource to its owner's hand. If you do, put the top card of your de...
Rarity: Rare
Number: 126/264
Description: Choose an opponent. If you control more units than that opponent, they can't play events for this phase.Plot (When you deploy a leader, you may play ...
Rarity: Rare
Number: 12/264
Description: Friendly units that have damaged an opponent's base this phase can't be attacked (unless they have sentinel).
[Deployed Leader Unit]
Overwhelm
While y...
Rarity: Common
Number: 146/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '