Rarity: Common
Number: 75/264
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Rare
Number: 3/264
Description: Action [Exhaust]: Play an upgrade from your hand on a friendly non-Vehicle unit. It costs 1 less. If you do, deal 1 damage to that unit.[Deployed Leade...
Rarity: Special
Number: 88/104
Description: When Played: If you control a Vigilance unit, deal 2 damage to an enemy base and heal 2 damage from your base.
Aspect: Aggression;Villainy
Card...
Rarity: Special
Number: 102/104
Description: Draw 2 cards, then discard a card from your hand.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 7/264
Description: Action [Exhaust, discard a card that costs 6 or more from your hand]: Play a unit that costs 5 or less from your hand (paying its cost). It gains Ambus...
Rarity: Rare
Number: 107/264
Description: When this unit completes an attack: You may disclose [Command] [Command] [Command] (reveal cards from your hand with these aspect icons among them). ...
Rarity: Legendary
Number: 90/264
Description: SentinelWhen this unit is attacked: Discard a card from your deck. If it's a unit, you may return it to your hand.
Aspect: Command;Villainy
C...
Rarity: Rare
Number: 212/264
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures t...
Rarity: Rare
Number: 174/264
Description: SaboteurWhen this unit completes an attack (and survives): You may attack with another Aggression unit.
Aspect: Aggression
Card Type: Unit
Trai...
Rarity: Special
Number: 25/104
Description: Reveal the top 3 cards of your deck. Draw a unit revealed this way, then discard the other revealed cards.
Aspect: Command
Card Type: Event
T...
Rarity: Special
Number: 41/104
Description: When Played: If you control a Cunning unit, draw a card.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Droid
Cost: 3
Power: 1
H...
Rarity: Uncommon
Number: 37/264
Description: When Played: You may disclose VigilanceVigilanceVillainy (reveal cards from your hand with these aspect icons among them). If you do, exhaust an e...
Rarity: Special
Number: 5/104
Description: Deal 1 damage to an enemy unit and 1 damage to another enemy unit.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Rare
Number: 157/264
Description: Attack with a unit. It gets +1/+0 and gains Overwhelm for this attack. If it attacks a unit, the defender loses all abilities for this attack.
Aspe...
Rarity: Rare
Number: 210/264
Description: Attached unit gains: "On Attack: Name a card. The defending player reveals their hand. For each card in their hand with that name, create a Spy token...
Rarity: Special
Number: 39/104
Description: Deal 1 damage to an enemy unit and 1 damage to another enemy unit.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '