Rarity: Uncommon
Number: 509
Description: Play a card with Plot from your resources (paying its cost). Put the top card of your deck into play as a resource.
Aspect: Villainy
Card Type: E...
Rarity: Rare
Number: 53/264
Description: This card can't be played from your hand.Defeat a unit with power and remaining HP both equal to the number of ready resources you control.Plot
Aspe...
Rarity: Common
Number: 498
Description: Exhaust a unit.You may disclose [Cunning] (reveal a card from your hand with this aspect icon). If you do, exhaust another unit.
Aspect: Cunning
Ca...
Rarity: Uncommon
Number: 340
Description: You may disclose [Vigilance] [Vigilance] (reveal cards from your hand with these aspect icons among them). If you do, defeat a damaged non-leader uni...
Rarity: Special
Number: 17/264
Description: Whena. friendly unit deals combat damage to a base: You may exhaust this leader. If you do, look at the top 2 cards of the defending players deck. ...
Rarity: Common
Number: 424
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Rebel;Twi'lek
...
Rarity: Uncommon
Number: 242/264
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Look at 3 enemy resources. You may defeat 1 of them. If you do, its controller puts th...
Rarity: Common
Number: 336
Description: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)
Aspec...
Rarity: Common
Number: 120/264
Description: When Played/When Defeated: You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give a friendly unit Sentinel ...
Rarity: Common
Number: 83/264
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle...
Rarity: Common
Number: 513
Description: While you control another Official unit, this unit gains Raid 2. (It gets +2/+0 while attacking.)
Aspect: Heroism
Card Type: Unit
Traits: Officia...
Rarity: Rare
Number: 40/264
Description: Choose a non-leader unit and pay any number of resources. For each resource paid this way, give an Experience token to the chosen unit.
Aspect: Vigi...
Rarity: Rare
Number: 257/264
Description: Play a unit from your hand. It costs 1 resource less for each Heroism aspect icon among friendly units.
Aspect: Heroism
Card Type: Event
Traits...
Rarity: Common
Number: 2/264
Description: Action [1, Exhaust]: A friendly damaged unit does 1 damage to an enemy unit. If they friendly unit has 3 or more damage on it, it deals 2 damage inst...
Rarity: Common
Number: 416
Description: When Played: You may deal 2 damage to a ready unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace...
Rarity: Rare
Number: 54/264
Description: Attached unit loses the Force trait and all abilities except for Grit.Attached unit gains Grit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Con...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '