Rarity: Uncommon
Number: 392
Description: Search the top 8 cards of your deck for up to 2 Official units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a rand...
Rarity: Legendary
Number: 368
Description: Attach to a Unique unit.Attached unit gains: "While this unit is ready, each other friendly unit gains Overwhelm, Raid 1, and Restore 1."
Aspect: ...
Rarity: Common
Number: 774
Description: Attached unit gains: "On Attack: You may pay 2 resources. If you do, deal 2 damage to a base."
Card Type: Upgrade
Traits: Supply
Cost: 2
Power:...
Rarity: Uncommon
Number: 422
Description: If a friendly unit was defeated while attacking this phase, draw 3 cards.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Rare
Number: 400
Description: When Defeated: You may defeat another friendly unit. If you do, deal 4 damage to each enemy base.
Aspect: Aggression;Villainy
Card Type: Unit
Trait...
Rarity: Common
Number: 739
Description: Attack with a unit. The defender gets -4/-0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 470
Description: When Played: You may give a unit –3/–0 for this phase.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Official;Republic;Twi'lek
Cost: 5
Powe...
Rarity: Common
Number: 294
Description: When Played: Deal 2 damage to a friendly ground unit and 2 damage to an enemy ground unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 445
Description: Create a Spy token.You may disclose Aggression (reveal a card from your hand with this aspect icon). If you do, create another Spy token.
Aspect: Agg...
Rarity: Common
Number: 184/264
Description: When Played: You may reveal an event from your hand. If you do, deal 1 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 154/264
Description: When Defeated: You may ready a unit that costs 5 or less.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Republic
Cost: 6
Po...
Rarity: Rare
Number: 231/264
Description: Choose a unit. For this phase, it gains Sentinel and: "When this unit is attacked: Create a Spy token."
Aspect: Cunning
Card Type: Event
Traits...
Rarity: Legendary
Number: 469
Description: When this unit deals combat damage to a base: Discard a card from the defending player's deck. For this phase, you may play that card from their dis...
Rarity: Rare
Number: 81/264
Description: OverwhelmWhen another friendly Official unit attacks: This unit gets +2/+2 for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits: Impe...
Rarity: Rare
Number: 495
Description: Choose a unit. For this phase, it gains Sentinel and: "When this unit is attacked: Create a Spy token."
Aspect: Cunning
Card Type: Event
Traits: Tr...
Rarity: Common
Number: 517
Description: When Played: This unit captures an enemy non-leader unit that costs 2 or less. (Put the captured card facedown under this unit until this unit leaves p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '