Rarity: Common
Number: 108/264
Description: While you have the initiative, this unit gets +2/+0.
Aspect: Command
Card Type: Unit
Traits: Official;Republic
Cost: 1
Power: 0
HP: 3
...
Rarity: Uncommon
Number: 687
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Rarity: Common
Number: 389
Description: If you control a ground unit and a space unit, draw 2 cards.
Aspect: Command
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 490
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Cunn...
Rarity: Common
Number: 377
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Trooper;Clo...
Rarity: Uncommon
Number: 500
Description: Ready a unit that was played this phase. If it costs 3 or less, create a Spy token.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
...
Rarity: Common
Number: 330
Description: Restore 3 (When this unit attacks, heal 3 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power: ...
Rarity: Rare
Number: 227/264
Description: Attach to a Vehicle unit.When Played: If attached unit is a Transport, you may create a Spy token.
Aspect: Cunning
Card Type: Upgrade
Traits: M...
Rarity: Common
Number: 744
Description: Exhaust a unit.You may disclose [Cunning] (reveal a card from your hand with this aspect icon). If you do, exhaust another unit.
Aspect: Cunning
Ca...
Rarity: Common
Number: 492
Description: Exhaust a friendly unit. If you do, attack with another unit. It gets +3/+0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Plan
Cost...
Rarity: Rare
Number: 203/264
Description: Each other friendly unit gains Hidden.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with th...
Rarity: Common
Number: 765
Description: When Played: Give a unit Sentinel for this phase.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace i...
Rarity: Common
Number: 261/264
Description: When Defeated: The next Official unit you play this phase costs 1 resource less.
Card Type: Unit
Traits: Official;Republic
Cost: 3
Power: 3...
Rarity: Rare
Number: 136/264
Description: When Defeated: You may defeat another friendly unit. If you do, deal 4 damage to each enemy base.
Aspect: Aggression;Villainy
Card Type: Unit
T...
Rarity: Common
Number: 753
Description: When Played: Give an Experience token to another friendly unit.Plot (When you deploy a leader, you may play this card from your resources, paying its c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '