Rarity: Rare
Number: 315
Description: When Played: Give each enemy unit -3/-3 for this phase.
When an enemy unit is defeated: Give an Experience token to a friendly unit.
Aspect: Heroism;Vi...
Rarity: Uncommon
Number: 645
Description: While this unit is ready, it can't be attacked.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Droid;Separatist
Cost: 3
Power: 4
HP:...
Rarity: Common
Number: 278
Description: Action [1, Exhaust]: If there are 4 or more exhausted units in play, create a Spy token.
[Deployed Leader Unit]
On Attack: You may deal 2 damage to an ...
Rarity: Uncommon
Number: 668
Description: If a friendly unit was defeated while attacking this phase, draw 3 cards.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Uncommon
Number: 348
Description: When Played: Give an Experience token to each of up to 2 other Official units.Plot (When you deploy a leader, you may play this card from your resour...
Rarity: Special
Number: 589
Description: While you control more units than an opponent, this unit gains Sentinel.
Aspect: Command;Villainy
Card Type: Unit
Traits: Republic;Official
Co...
Rarity: Common
Number: 364
Description: Ambush (When you play this unit, it may attack an enemy unit.)Plot (When you deploy a leader, you may play this card from your resources, paying its co...
Rarity: Rare
Number: 669
Description: When a player draws 1 or more cards during the Action phase: You may disclose AggressionAggression (reveal cards from your hand with these aspect icons a...
Rarity: Common
Number: 437
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Republic;Vehicle;...
Rarity: Common
Number: 338
Description: Heal 3 damage from a unit.You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, heal 3 damage from another unit.
...
Rarity: Common
Number: 393
Description: Give a unit +2/+2 for this phase.You may disclose [Command] (reveal a card from your hand with this aspect icon). If you do, give another unit +2/+2 fo...
Rarity: Common
Number: 593
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Common
Number: 334
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Vigi...
Rarity: Uncommon
Number: 366
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Heal 2 damage from your base for each friendly Offic...
Rarity: Rare
Number: 376
Description: This unit gets +1/+0 for each Law card in your discard pile.When Played: Search the top 10 cards of your deck for a Law card, reveal it, and draw it. (Pu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '