Rarity: Common
Number: 676
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression
Card Type: Unit
Traits: Fighter;Republic;Vehicle
Cost: 3
Power: 2
HP:...
Rarity: Common
Number: 750
Description: When Played: Deal 2 damage to this unit.
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 3
Power: 3
HP: 5
Arena...
Rarity: Rare
Number: 5/264
Description: Action [Exhaust]: Heal up to 2 damage from a unit. If you do, deal that much damage to your base.
[Deployed Leader Unit]
Restore 4
Epic Action: Epic ...
Rarity: Common
Number: 763
Description: When Played: This unit captures an enemy non-leader unit that costs 2 or less. (Put the captured card facedown under this unit until this unit leaves p...
Rarity: Uncommon
Number: 309
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)On Attack: Give another friendly Official unit Restore 2 for this phase.
Aspect: H...
Rarity: Uncommon
Number: 612
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Heal 2 damage from your base for each friendly Offic...
Rarity: Common
Number: 675
Description: When Played: You may deal 1 damage to a friendly unit with 2 or less power and ready it.
Aspect: Aggression
Card Type: Unit
Traits: Imperial;Offi...
Rarity: Uncommon
Number: 762
Description: When Defeated: Give an Experience token to each friendly Rebel unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel
Cost: 3
Power: 3
HP: 4...
Rarity: Common
Number: 381
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Command
Card Type: Unit
Traits: Republic;Transport;Vehi...
Rarity: Common
Number: 384
Description: When Played/When Defeated: You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give a friendly unit Sentinel for ...
Rarity: Common
Number: 570
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republic;...
Rarity: Rare
Number: 713
Description: Each other friendly unit gains Hidden.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Rarity: Common
Number: 635
Description: If you control a ground unit and a space unit, draw 2 cards.
Aspect: Command
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 267
Description: Action [Exhaust]: Play an upgrade from your hand on a friendly non-Vehicle unit. It costs 1 less. If you do, deal 1 damage to that unit.[Deployed Leader ...
Rarity: Uncommon
Number: 745
Description: Exhaust 2 enemy resources.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card o...
Rarity: Common
Number: 584
Description: Heal 3 damage from a unit.You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, heal 3 damage from another unit.
...
Rarity: Uncommon
Number: 758
Description: Restore 1On Attack: You may disclose [Heroism] [Heroism] (reveal cards from your hand with these aspect icons among them). If you do, give a unit Sen...
Rarity: Uncommon
Number: 325
Description: While this unit has exactly 1 friendly upgrade on it, that upgrade can't be defeated or returned to hand by enemy card abilities.
Aspect: Vigilance...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '