Rarity: Uncommon
Number: 933
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Rarity: Common
Number: 656
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1
P...
Rarity: Common
Number: 585
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 694
Description: When Played: You may reveal an event from your hand. If you do, deal 1 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Common
Number: 945
Description: When Played: You may exhaust a unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Rarity: Common
Number: 662
Description: When Played: You may deal 2 damage to a ready unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace...
Rarity: Common
Number: 270
Description: Action [Exhaust]: Attack with a unit. Then, you may attack with another unit that costs less than it.
[Deployed Leader Unit]
When this unit completes a...
Rarity: Common
Number: 751
Description: When Played: If you control another Official unit, you may deal 2 damage to a ground unit.
Aspect: Villainy
Card Type: Unit
Traits: Republic;Offi...
Rarity: Common
Number: 572
Description: While this unit is undamaged, it gains Sentinel. (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance
Card Ty...
Rarity: Rare
Number: 665
Description: While you have the initiative, each other friendly Unique (unique) unit gains Raid 2.When Played: Deal 2 damage to each of up to 3 ground units.
Aspect...
Rarity: Common
Number: 683
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Republic;Vehicle;...
Rarity: Common
Number: 576
Description: Restore 3 (When this unit attacks, heal 3 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power: ...
Rarity: Common
Number: 648
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Fighter;Republic;Vehicle
...
Rarity: Common
Number: 764
Description: When Played: If you control a damaged unit, you may deal 2 damage to an enemy unit.
Aspect: Heroism
Card Type: Unit
Traits: Fighter;Republic;Vehi...
Rarity: Rare
Number: 564
Description: Attached unit loses the Force trait and all abilities except for Grit.Attached unit gains Grit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Condit...
Rarity: Rare
Number: 282
Description: Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities res...
Rarity: Common
Number: 571
Description: When Played: You may disclose [Vigilance] (reveal a card from your hand with this aspect icon). If you do, draw a card.
Aspect: Vigilance
Card Type...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '