Rarity: Common
Number: 268
Description: Action [1, Exhaust]: Disclose [Vigilance], [Command], [Aggression], [Cunning], or [Heroism] (reveal a card from your hand with this aspect icon). If yo...
Rarity: Common
Number: 770
Description: When Played: Name a card, then an opponent reveals their hand. For each copy of the named card in their hand, give an Experience token to this unit.
...
Rarity: Rare
Number: 317
Description: This card can't be played from your hand.Defeat a unit with power and remaining HP both equal to the number of ready resources you control.Plot
Aspect:...
Rarity: Common
Number: 568
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 2
Power: 1
HP: 3
Arena Type...
Rarity: Common
Number: 339
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Rare
Number: 1027
Description: Action [Exhaust, discard a card that costs 6 or more from your hand]: Play a unit that costs 5 or less from your hand (paying its cost). It gains Ambush...
Rarity: Uncommon
Number: 351
Description: Ambush (When you play this unit, it may attack an enemy unit.)On Attack: Create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: I...
Rarity: Uncommon
Number: 712
Description: When Played/When Defeated: Give another friendly unit +1/+0 and Saboteur for this phase. (When that unit attacks, ignore Sentinel and defeat the defe...
Rarity: Common
Number: 328
Description: The first upgrade you play each phase costs 1 resource less.
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 5
Power: 5
H...
Rarity: Rare
Number: 349
Description: On Attack: You may disclose [Command] [Command] [Villainy] (reveal cards from your hand with these aspect icons among them). If you do, give an Experienc...
Rarity: Common
Number: 326
Description: When Played: You may disclose [Vigilance] (reveal a card from your hand with this aspect icon). If you do, draw a card.
Aspect: Vigilance
Card Type...
Rarity: Common
Number: 380
Description: While you control an Official unit, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: U...
Rarity: Uncommon
Number: 353
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Uncommon
Number: 603
Description: Action [Exhaust, return this unit to its owner's hand]: Give a unit +2/+2 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Repub...
Rarity: Rare
Number: 295
Description: GritWhen Played/On Attack: You may give another friendly Official unit Sentinel for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: ...
Rarity: Common
Number: 748
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Force;Sith
Cost: 2
Power: 3
HP: ...
Rarity: Rare
Number: 697
Description: Hidden (This unit can't be attacked if he was played this phase.)When this unit is attacked: Return him to his owner's hand (before damage is dealt).
A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '