Rarity: Common
Number: 385
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command
Card Type: Unit
Traits: Fringe;Vehicle;Walker
Cost: 7
Power: 6...
Rarity: Common
Number: 388
Description: Give an Experience token to each of up to 3 Official units.
Aspect: Command
Card Type: Event
Traits: Law
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 371
Description: When this unit completes an attack: You may disclose [Command] [Command] [Command] (reveal cards from your hand with these aspect icons among them). If y...
Rarity: Common
Number: 610
Description: Ambush (When you play this unit, it may attack an enemy unit.)Plot (When you deploy a leader, you may play this card from your resources, paying its co...
Rarity: Common
Number: 771
Description: When Defeated: The next Official unit you play this phase costs 1 resource less.
Card Type: Unit
Traits: Official;Republic
Cost: 3
Power: 3
H...
Rarity: Common
Number: 664
Description: When Defeated: You may ready a unit that costs 5 or less.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power:...
Rarity: Common
Number: 626
Description: While you control an Official unit, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: U...
Rarity: Common
Number: 322
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 2
Power: 1
HP: 3
Arena Type...
Rarity: Uncommon
Number: 441
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Rarity: Uncommon
Number: 335
Description: While attached unit is exhausted, it gains Sentinel. (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance
C...
Rarity: Common
Number: 324
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republic;...
Rarity: Uncommon
Number: 297
Description: When Played: For this phase, each enemy unit gets -2/-0 while it's attacking a base.Plot (When you deploy a leader, you may play this card from your ...
Rarity: Rare
Number: 476
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures the f...
Rarity: Common
Number: 640
Description: Deal damage to a unit equal to twice the number of units you control in its arena.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
Po...
Rarity: Common
Number: 699
Description: When Played: You may exhaust a unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '