Rarity: Common
Number: 569
Description: When Defeated: You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, give an Experience token to a unit.
Aspect...
Rarity: Rare
Number: 550
Description: Choose a non-leader unit and pay any number of resources. For each resource paid this way, give an Experience token to the chosen unit.
Aspect: Vigilan...
Rarity: Common
Number: 1018
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Card Type: Unit
Traits: Official;Separatist
Cost: 4
Power: 4...
Rarity: Uncommon
Number: 547
Description: When Played: You may disclose VigilanceVigilanceVillainy (reveal cards from your hand with these aspect icons among them). If you do, exhaust an enem...
Rarity: Common
Number: 894
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Fighter;Republic;Vehicle
...
Rarity: Common
Number: 1019
Description: When Defeated: Deal 1 damage to each exhausted enemy ground unit.
Card Type: Unit
Traits: Droid;Separatist
Cost: 5
Power: 4
HP: 4
Arena Ty...
Rarity: Uncommon
Number: 801
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)On Attack: Give another friendly Official unit Restore 2 for this phase.
Aspect: H...
Rarity: Uncommon
Number: 650
Description: Each other friendly unit gains Raid 1.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with th...
Rarity: Uncommon
Number: 604
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Defeated: You may disclose [Command] [Command] [Heroism] (reveal cards from you...
Rarity: Common
Number: 546
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)Plot (When you deploy a leader, you may play this card from your resou...
Rarity: Uncommon
Number: 845
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Common
Number: 605
Description: When Played: If an opponent controls an upgrade, give an Experience token to a unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Trooper;Nabo...
Rarity: Common
Number: 833
Description: Defeat a unit that dealt damage to a base this phase.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cost: 5
Power: 0
HP: 0
Rarity: Uncommon
Number: 625
Description: On Attack: If you have the initiative, create a Spy token.
Aspect: Command
Card Type: Unit
Traits: Fringe;Vehicle;Transport
Cost: 3
Power: ...
Rarity: Uncommon
Number: 679
Description: When Played: Deal 1 damage to each of up to 4 other ground units. If no friendly units were damaged by this ability, deal 2 damage to your base.
As...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '