Rarity: Common
Number: 940
Description: When Played: You may reveal an event from your hand. If you do, deal 1 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Common
Number: 885
Description: Give a unit +2/+2 for this phase.You may disclose [Command] (reveal a card from your hand with this aspect icon). If you do, give another unit +2/+2 fo...
Rarity: Uncommon
Number: 132/264
Description: An enemy unit loses all abilities for this phase. If it costs 3 or less, defeat it.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cos...
Rarity: Common
Number: 17/264
Description: Action [Exhaust, defeat a friendly token]: Deal 1 damage to a unit.
Deployed Leader Unit:
Saboteur (When this unit attacks, ignore sentinel and defe...
Rarity: Common
Number: 982
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Cunn...
Rarity: Uncommon
Number: 158/264
Description: When Played/On Attack: The next Underworld unit you play this phase costs 1 less.
Aspect: Command
Card Type: Unit
Traits: Speeder;Underworl...
Rarity: Common
Number: 690
Description: Deal 3 damage to a unit. Then, if you have the initiative, you may deal 2 damage to another unit in the same arena.
Aspect: Aggression
Card Type: E...
Rarity: Common
Number: 274
Description: Action [1, Exhaust]: Choose an enemy unit. It's controller may do 2 damage to it.If they don't, draw a card.
[Deployed Leader Unit]
While you have more...
Rarity: Common
Number: 266
Description: Action [1, Exhaust]: A friendly damaged unit does 1 damage to an enemy unit. If they friendly unit has 3 or more damage on it, it deals 2 damage instea...
Rarity: Uncommon
Number: 599
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Uncommon
Number: 797
Description: When an enemy unit deals combat damage to your base: This unit gains Sentinel for this phase. (Enemy units in this arena must attack a Sentinel when ...
Rarity: Uncommon
Number: 651
Description: When Played: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, create 3 Spy ...
Rarity: Uncommon
Number: 136/264
Description: When Played: Search the top 3 cards of your deck for an Underworld unit, reveal it, and draw it. (Put the other cards on the bottom of your deck ...
Rarity: Rare
Number: 722
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures the f...
Rarity: Uncommon
Number: 543
Description: When Played: For this phase, each enemy unit gets -2/-0 while it's attacking a base.Plot (When you deploy a leader, you may play this card from your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '