Rarity: Common
Number: 1009
Description: When Played: This unit captures an enemy non-leader unit that costs 2 or less. (Put the captured card facedown under this unit until this unit leaves ...
Rarity: Uncommon
Number: 40/264
Description: When Played: You may defeat a Credit token (belonging to any player). If you do, give an Experience token to this unit and another friendly unit.
...
Rarity: Uncommon
Number: 55/264
Description: Raid 1 (This unit gets +1/+0 while attacking.)
When Played: Give an Experience token to this unit. If you control a [Cunning] or [Vigilance] unit,...
Rarity: Common
Number: 211/264
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
...
Rarity: Common
Number: 1006
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Co...
Rarity: Rare
Number: 57/264
Description: On Attack: Deal 1 damage to an enemy ground unit.
When Defeated: Deal 1 damage to a base.
Aspect: Aggression;Command
Card Type: Unit
Traits: Tro...
Rarity: Common
Number: 14/264
Description: When you use an "On Attack" ability: You may pay 2 and exhaust this leader. If you do, use that ability again.
Deployed Leader Unit:
When you use an...
Rarity: Uncommon
Number: 99/264
Description: When Played: Each player chooses a unit they control. Defeat those units.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Transp...
Rarity: Common
Number: 524
Description: When Played: Name a card, then an opponent reveals their hand. For each copy of the named card in their hand, give an Experience token to this unit.
...
Rarity: Uncommon
Number: 142/264
Description: When Defeated: Give an Experience token to a friendly Rebel unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 1
...
Rarity: Common
Number: 910
Description: When Defeated: You may ready a unit that costs 5 or less.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '