Rarity: Common
Number: 159/264
Description: When Defeated: You may resource this unit from its owner's discard pile.
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter;Underworld
C...
Rarity: Common
Number: 996
Description: When Played: Deal 2 damage to this unit.
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 3
Power: 3
HP: 5
Arena...
Rarity: Common
Number: 842
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Overwhelm (When attacking an enemy unit, deal excess damage to the opp...
Rarity: Common
Number: 167/264
Description: Give a unit +1/+1 for this phase for each different aspect among units you control.
Aspect: Command
Card Type: Event
Traits: Innate
Cost: 2
Rarity: Common
Number: 147/264
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
...
Rarity: Rare
Number: 18/264
Description: Action [1, Exhaust]: Choose an aspect, then discard a card from a deck. If it has the chosen aspect, create a Credit token.
Deployed Leader Unit:
When...
Rarity: Common
Number: 864
Description: While you have the initiative, this unit gets +2/+0.
Aspect: Command
Card Type: Unit
Traits: Official;Republic
Cost: 1
Power: 0
HP: 3
Are...
Rarity: Uncommon
Number: 73/264
Description: When the regroup phase starts: You may give an Experience token to a non-leader unit. If you do, that unit can't ready during this regroup phase.
...
Rarity: Common
Number: 527
Description: When Defeated: Deal 1 damage to each exhausted enemy ground unit.
Card Type: Unit
Traits: Droid;Separatist
Cost: 5
Power: 4
HP: 4
Arena Typ...
Rarity: Uncommon
Number: 840
Description: When Played: Give an Experience token to each of up to 2 other Official units.Plot (When you deploy a leader, you may play this card from your resour...
Rarity: Rare
Number: 119/264
Description: When a friendly unit is defeated: Look at the top 2 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any ...
Rarity: Uncommon
Number: 65/264
Description: When Played: You may attack with a friendly Bounty Hunter unt, even if it's exhausted. It can't attack bases for this attack.
Aspect: Command;Cu...
Rarity: Uncommon
Number: 45/264
Description: Sentinel
When Played: You may deal 3 damage to a ground unit. If you control a [Command] or [Cunning] unit, you may deal 5 damage to a ground unit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '