Rarity: Uncommon
Number: 216/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
On Attack: An opponent chooses a ground unit they control. You may deal 7 damag...
Rarity: Rare
Number: 272
Description: Action [1, Exhaust]: If a friendly unit was defeated this phase, return a friendly resource to its owner's hand. If you do, put the top card of your deck...
Rarity: Uncommon
Number: 539
Description: While this unit is upgraded, she gains Grit. (She gets +1/+0 for each damage on her.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Bounty...
Rarity: Rare
Number: 56/264
Description: When a friendly unit's attack ends: If the defending unit was defeated, deal 2 damage to a base.
Aspect: Aggression;Command;Heroism
Card Type: Uni...
Rarity: Common
Number: 277
Description: When a friendly unit is defeated while attacking: You may exhaust this leader. If you do, deal 1 damage to a unit or base.
[Deployed Leader Unit]
When ...
Rarity: Common
Number: 725
Description: When Defeated: Each opponent may ready a resource.
Aspect: Cunning
Card Type: Unit
Traits: Separatist;Transport;Vehicle
Cost: 2
Power: 2
HP...
Rarity: Common
Number: 587
Description: Defeat a unit that dealt damage to a base this phase.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cost: 5
Power: 0
HP: 0
Rarity: Uncommon
Number: 601
Description: Give a friendly unit +3/+3 for this phase. Give each other friendly unit +1/+1 for this phase.
Aspect: Command;Villainy
Card Type: Event
Traits...
Rarity: Uncommon
Number: 187/264
Description: Attach to a non-Vehicle unit.
When Played: Deal 1 damage to each of up to 3 different ground units.
Aspect: Aggression;Heroism
Card Type: Upg...
Rarity: Common
Number: 1017
Description: When Defeated: The next Official unit you play this phase costs 1 resource less.
Card Type: Unit
Traits: Official;Republic
Cost: 3
Power: 3
...
Rarity: Common
Number: 273
Description: Ignore the aspect penalties on non-Villainy Official units you play.
[Deployed Leader Unit]
Ignore the aspect penalties on non-Villainy Official units ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '