Rarity: Uncommon
Number: 506
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Look at 3 enemy resources. You may defeat 1 of them. If you do, its controller puts the to...
Rarity: Rare
Number: 143/264
Description: GritWhen Played/When damage is dealt to this unit: You may deal 2 damage to another Unique (unique) unit.
Aspect: Aggression;Villainy
Card Type: ...
Rarity: Common
Number: 485
Description: Hidden (This unit can't be attacked if it was played this phase.)When Defeated: Exhaust an enemy unit.
Aspect: Cunning
Card Type: Unit
Traits: Dr...
Rarity: Common
Number: 464
Description: When Played: You may return an upgrade that costs 3 or less to its owner's hand.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Official;Republi...
Rarity: Common
Number: 347
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Common
Number: 394
Description: Deal damage to a unit equal to twice the number of units you control in its arena.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
Po...
Rarity: Legendary
Number: 386
Description: This unit costs 1 resource less to play for each friendly Droid unit.Each friendly Droid unit may be exhausted to pay costs as if it were a resource...
Rarity: Common
Number: 481
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Fighter;Separatist;Vehicle
Cost: 2
...
Rarity: Uncommon
Number: 369
Description: Return a unit from your discard pile to your hand.Create 2 Spy tokens.
Aspect: Command;Heroism
Card Type: Event
Traits: Innate
Cost: 4
Powe...
Rarity: Uncommon
Number: 405
Description: When Played: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, create 3 Spy ...
Rarity: Common
Number: 528
Description: Attached unit gains: "On Attack: You may pay 2 resources. If you do, deal 2 damage to a base."
Card Type: Upgrade
Traits: Supply
Cost: 2
Power:...
Rarity: Rare
Number: 56/264
Description: When Played: You may have this unit capture a friendly non-Vehicle, non-leader unit.
Aspect: Vigilance
Card Type: Unit
Traits: Transport;Vehicle...
Rarity: Rare
Number: 491
Description: Attach to a Vehicle unit.When Played: If attached unit is a Transport, you may create a Spy token.
Aspect: Cunning
Card Type: Upgrade
Traits: Modif...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '