Rarity: Special
Number: 79/104
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Rare
Number: 247/264
Description: Defeat a unit with cost equal to or less than the number of Villainy aspect icons among friendly units.
Aspect: Villainy
Card Type: Event
Trait...
Rarity: Special
Number: 72/104
Description: When Played: Deal 1 damage to each other unit (including friendly units).
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Vehicle...
Rarity: Special
Number: 3/104
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Wookie...
Rarity: Rare
Number: 88/264
Description: AmbushWhen this unit attacks and defeats a unit: You may draw a card.Plot
Aspect: Command;Villainy
Card Type: Unit
Traits: Transport;Underworld;...
Rarity: Rare
Number: 18/264
Description: Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities ...
Rarity: Special
Number: 103/104
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Special
Number: 11/104
Description: On Attack: If you control a Command unit, exhaust an enemy ground unit that costs 4 or less.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: ...
Rarity: Special
Number: 95/104
Description: Defeat a friendly unit. If you do, ready a friendly unit with 5 or less power.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Tactic
...
Rarity: Special
Number: 9/104
Description: Reveal the top 3 cards of your deck. Draw a unit revealed this way, then discard the other revealed cards.
Aspect: Command
Card Type: Event
Tr...
Rarity: Common
Number: 60/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republ...
Rarity: Uncommon
Number: 127/264
Description: You may disclose [Command] [Command] (reveal cards from your hand with these aspect icons among them). If you do, a friendly unit captures an ene...
Rarity: Special
Number: 68/104
Description: When Played: If you control a Vigilance unit, deal 2 damage to an enemy base and heal 2 damage from your base.
Aspect: Aggression;Villainy
Card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '