Rarity: Special
Number: 16/104
Description: Action [Exhaust]: Deal 3 damage to a space unit.
Aspect: Cunning
Card Type: Unit
Traits: Weapon
Cost: 4
Power: 0
HP: 5
Arena Type: Gr...
Rarity: Uncommon
Number: 208/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)On Attack: If the defender is exhausted, it gets –4/–0 for t...
Rarity: Rare
Number: 106/264
Description: A friendly unit captures any number of enemy non-leader units with a total of 7 or less remaining HP.
Aspect: Command;Heroism
Card Type: Event
...
Rarity: Rare
Number: 187/264
Description: Hidden (This unit can't be attacked if he was played this phase.)When this unit is attacked: Return him to his owner's hand (before damage is dealt)....
Rarity: Rare
Number: 85/264
Description: On Attack: You may disclose [Command] [Command] [Villainy] (reveal cards from your hand with these aspect icons among them). If you do, give an Experi...
Rarity: Special
Number: 36/104
Description: Action [Exhaust]: Attack with another Heroism unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Comm...
Rarity: Rare
Number: 31/264
Description: GritWhen Played/On Attack: You may give another friendly Official unit Sentinel for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit
Trait...
Rarity: Special
Number: 82/104
Description: When Defeated: Each opponent discards a card from their hand.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Official
Cost: 3...
Rarity: Special
Number: 53/104
Description: Action [1, Exhaust]: Deal 1 damage to a base.
[Deployed Leader Unit]
On Attack: Deal 2 damage to a base.
Epic Action: Epic Action: If you control...
Rarity: Special
Number: 65/104
Description: On Attack: If you control a Aggression unit, draw a card.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Official
Cost: 4
Po...
Rarity: Common
Number: 13/264
Description: When a friendly unit is defeated while attacking: You may exhaust this leader. If you do, deal 1 damage to a unit or base.
[Deployed Leader Unit]
Wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '