Rarity: Special
Number: 99/104
Description: When Played: You may defeat a non-leader ground unit with 3 or less remaining HP.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Uncommon
Number: 47/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Each other friendly unit gains Restore 1.
Aspect: Heroism;Vigilance
Card Type...
Rarity: Special
Number: 20/104
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)When Played: You may deal 3 damage to a ground unit.
Aspect: Command;Heroism
C...
Rarity: Special
Number: 74/104
Description: Draw 2 cards, then discard a card from your hand.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Special
Number: 60/104
Description: On Attack: If you control a Aggression unit, draw a card.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Official
Cost: 4
Po...
Rarity: Common
Number: 199/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Naboo;V...
Rarity: Special
Number: 84/104
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Vehicle;Transport
Cost...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '