Rarity: Common
Number: 757
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 5
Power: 4
HP:...
Rarity: Common
Number: 744
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Event
...
Rarity: Common
Number: 494
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehicle;...
Rarity: Common
Number: 521
Description: When Played: You may pay 1 resource. If you do, give an Experience token to another unit.
Card Type: Unit
Traits: Underworld
Cost: 1
Power: 1
...
Rarity: Common
Number: 421
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Bounty H...
Rarity: Common
Number: 759
Description: When Played: You may pay 1 resource. If you do, give an Experience token to another unit.
Card Type: Unit
Traits: Underworld
Cost: 1
Power: 1
...
Rarity: Common
Number: 659
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Bounty H...
Rarity: Common
Number: 484
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: ...
Rarity: Common
Number: 452
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 2
HP: 1
...
Rarity: Common
Number: 741
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Cunning
Card Type: Unit
Traits: Bounty Hunter
Cost: 5
Power: 5
HP: 4...
Rarity: Common
Number: 669
Description: Give a unit +1/+1 for this phase for each different aspect among units you control.
Aspect: Command
Card Type: Event
Traits: Innate
Cost: 2
Rarity: Common
Number: 715
Description: When Played: You may deal 2 damage to an exhausted ground unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Speeder;Vehicle
Cost: 4
Powe...
Rarity: Common
Number: 460
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Bounty Hunter
...
Rarity: Common
Number: 752
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
Card Type: Unit
Traits: Bounty Hunter;Unde...
Rarity: Uncommon
Number: 83/264
Description: When Played: If you have fewer cards in hand than an opponent, draw a card. If you control fewer resources than an opponent, resource the top card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '