Rarity: Common
Number: 502
Description: On Attack: You may put a card from your discard pile on the bottom of your deck. If you do, create a Credit token.
Aspect: Cunning
Card Type: Unit
...
Rarity: Common
Number: 690
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 2
HP: 1
...
Rarity: Uncommon
Number: 422
Description: When Played/On Attack: The next Underworld unit you play this phase costs 1 less.
Aspect: Command
Card Type: Unit
Traits: Speeder;Underworld;Ve...
Rarity: Common
Number: 710
Description: Deal 2 damage to a unit. Then, deal 2 damage to a base or another unit in the same arena.
Aspect: Aggression
Card Type: Event
Traits: Disaster
...
Rarity: Common
Number: 705
Description: Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
Aspect: Aggression
Card Type: Event
Traits: Gam...
Rarity: Common
Number: 761
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost: 3
...
Rarity: Common
Number: 732
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehicle;...
Rarity: Common
Number: 722
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: ...
Rarity: Common
Number: 515
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 5
...
Rarity: Common
Number: 709
Description: Deal 3 damage to a unit. If there are 4 or more different aspects amoing friendly units, you may deal 5 damage to that unit instead.
Aspect: Aggressi...
Rarity: Common
Number: 751
Description: When Played: Give an Experience token to another friendly Underworld unit.
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 2
Power:...
Rarity: Common
Number: 527
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 7
...
Rarity: Common
Number: 482
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Underworld
...
Rarity: Common
Number: 523
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost: 3
...
Rarity: Common
Number: 462
Description: When Played: You may pay 1 resource. If you do, deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Bounty Hunt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '