Rarity: Uncommon
Number: 745
Description: Name a card. Cards with that name can't be played this phase.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 736
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
...
Rarity: Uncommon
Number: 156/264
Description: Action [defeat a friendly Credit token]: Take control of this unit. Any player may use this ability.
Aspect: Command
Card Type: Unit
Traits...
Rarity: Common
Number: 519
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 5
Power: 4
HP:...
Rarity: Common
Number: 106/264
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Ar...
Rarity: Rare
Number: 13/264
Description: Action [1, Exhaust, defeat a friendly resource]: Deal 2 damage to a unit and create a Credit token.
Deployed Leader Unit:
On Attack: You may defeat a ...
Rarity: Uncommon
Number: 490
Description: Exhaust a friendly unit. If you do, for each aspect it has, exhaust an enemy unit in the same arena.
Aspect: Cunning;Heroism
Card Type: Event
T...
Rarity: Uncommon
Number: 470
Description: Deal 1 damage to a unit.
When this even is discarded from your hand or deck: You may deal 1 damage to a unit.
Aspect: Aggression
Card Type: Event...
Rarity: Common
Number: 524
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Type: ...
Rarity: Common
Number: 753
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 5
...
Rarity: Common
Number: 724
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehic...
Rarity: Uncommon
Number: 62/264
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attac...
Rarity: Common
Number: 49/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Saboteur (When this unit attacks, ignore Sentinel and defeat the d...
Rarity: Common
Number: 486
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehic...
Rarity: Common
Number: 506
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Event
...
Rarity: Common
Number: 250/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
Card Type: Unit
Traits: Bounty Hunter;...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '