Rarity: Common
Number: 733
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
When Played: If no resources were paid to play this unit, give an...
Rarity: Common
Number: 762
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Type: ...
Rarity: Uncommon
Number: 68/264
Description: On Attack: You may give a space unit -2/-0 for this phase. You may give a ground unit +2/+0 for this phase.
Aspect: Command;Cunning;Heroism
Ca...
Rarity: Common
Number: 514
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
Card Type: Unit
Traits: Bounty Hunter;Unde...
Rarity: Uncommon
Number: 41/264
Description: Choose a friendly unit and give it +2/+2 for this phase. Then, you may defeat a non-leader unit with power equal to or less than the chosen unit.
...
Rarity: Common
Number: 118/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
...
Rarity: Common
Number: 116/264
Description: When Defeated: Each player creates a Credit token.
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter
Cost: 2
Power: 2
HP: 3
Are...
Rarity: Rare
Number: 1/264
Description: Action [Exhaust]: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it.
Deployed Leader Unit:...
Rarity: Common
Number: 525
Description: When Played: You may return an Underworld card from your discard pile to your hand.
Card Type: Unit
Traits: Underworld
Cost: 5
Power: 4
HP: 4...
Rarity: Common
Number: 7/264
Description: When a friendly Bounty Hunter unit's attack ends: If the defending unit was defeated, you may exhaust this leader. If you do, create a Credit token.
...
Rarity: Common
Number: 207/264
Description: Deal 3 damage to a unit. If there are 4 or more different aspects amoing friendly units, you may deal 5 damage to that unit instead.
Aspect: Aggr...
Rarity: Common
Number: 513
Description: When Played: Give an Experience token to another friendly Underworld unit.
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 2
Power:...
Rarity: Rare
Number: 3/264
Description: Action [1, Exhaust]: Play a card from your hand, ignoring its aspect penalties.
Deployed Leader Unit:
Action [1]: Play a card from your hand, ignoring ...
Rarity: Common
Number: 498
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '