Rarity: Common
Number: 165/264
Description: Exhaust a friendly unit. If you do, give 2 Experience tokens to it.
Aspect: Command
Card Type: Event
Traits: Learned
Cost: 1
Rarity: Common
Number: 129/264
Description: This upgrade costs 1 less to play on a Unique unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Learned
Cost: 4
Power: +3
HP: +3
Rarity: Uncommon
Number: 43/264
Description: Ready a unit and give a Shield token to it.
Aspect: Aggression;Vigilance;Villainy
Card Type: Event
Traits: Tactic
Cost: 5
Rarity: Uncommon
Number: 48/264
Description: On Attack: You may choose 2 players. If you do, they each draw a card/
Aspect: Aggression;Vigilance
Card Type: Unit
Traits: Bounty Hunter;Un...
Rarity: Rare
Number: 126/264
Description: Attach to a non-Vehicle unit.
Attached unit gains: "Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be ...
Rarity: Common
Number: 518
Description: Sentinel (Enemy units in this arena must attack a Senintel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 3...
Rarity: Special
Number: 953
Description: On Attack: You may discard a card from your hand. If you do, draw a card.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Naboo
Cost: 1
Powe...
Rarity: Common
Number: 168/264
Description: Give an Experience token to a friendly unit. That unit deals damage equal to its power to an enemy unit in the same arena.
Aspect: Command
Card...
Rarity: Legendary
Number: 72/264
Description: There is an additional regroup phase after the first regroup phase each round.
Aspect: Command;Cunning
Card Type: Unit
Traits: Underworld;M...
Rarity: Common
Number: 522
Description: On Attack: You may pay 2 resources. If you do, create a Credit token.
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 1
HP: 4
Arena Type:...
Rarity: Uncommon
Number: 130/264
Description: Choose an enemy unit. For this phase, that unit can't deal combat damage.
Aspect: Vigilance
Card Type: Event
Traits: Trick
Cost: 2
Rarity: Common
Number: 510
Description: Return a non-leader unit that costs 3 or less to its owner's hand.
Aspect: Cunning
Card Type: Event
Traits: Gambit
Cost: 2
Rarity: Common
Number: 81/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Legendary
Number: 36/264
Description: Sentinel
While you control 7 or more units, their printed power is considered to be 7 and their printed HP is considered to be 7.
Aspect: Comma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '