Rarity: Common
Number: 389
Description: Attached unit gains: "On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)"
Aspect: Vi...
Rarity: Common
Number: 472
Description: Deal 2 damage to a unit. Then, deal 2 damage to a base or another unit in the same arena.
Aspect: Aggression
Card Type: Event
Traits: Disaster
...
Rarity: Common
Number: 467
Description: Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
Aspect: Aggression
Card Type: Event
Traits: Gam...
Rarity: Common
Number: 700
Description: When Played: You may pay 1 resource. If you do, deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Bounty Hunt...
Rarity: Uncommon
Number: 727
Description: Attached unit gains: "On Attack: Discard a card from your deck. If its cost is odd, create a Credit token."
Aspect: Cunning;Heroism
Card Type: Up...
Rarity: Common
Number: 411
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
Tra...
Rarity: Common
Number: 425
Description: When Played: If a friendly unit was defeated this phase, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Rebel;Vehicle;Transport
...
Rarity: Common
Number: 679
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Underwor...
Rarity: Uncommon
Number: 728
Description: Exhaust a friendly unit. If you do, for each aspect it has, exhaust an enemy unit in the same arena.
Aspect: Cunning;Heroism
Card Type: Event
T...
Rarity: Common
Number: 707
Description: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, if that unit damaged a base, defeat that unit.
A...
Rarity: Common
Number: 459
Description: When Played/When Defeated: You may defeat an upgrade attached to a space unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Transport
Cos...
Rarity: Common
Number: 720
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Underworld
...
Rarity: Common
Number: 399
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost...
Rarity: Common
Number: 730
Description: On Attack: If no other units have attacked this phase (including enemy units), you may give a unit -2/-0 for this phase.
Aspect: Cunning
Card Type:...
Rarity: Common
Number: 473
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Underworld;Nihil
Cost: 1
P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '